Core/Spells: Removed dead code and definitions

(cherry picked from commit f94472572a)
This commit is contained in:
Shauren
2025-04-04 19:18:19 +02:00
committed by Ovahlord
parent 22f005b292
commit 1e284365d5
2 changed files with 0 additions and 72 deletions

View File

@@ -525,34 +525,6 @@ void Spell::EffectSchoolDMG()
}
Unit* unitCaster = GetUnitCasterForEffectHandlers();
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
break;
}
case SPELLFAMILY_WARRIOR:
{
break;
}
case SPELLFAMILY_WARLOCK:
{
break;
}
case SPELLFAMILY_PRIEST:
{
break;
}
case SPELLFAMILY_DRUID:
{
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
break;
}
}
if (unitCaster && apply_direct_bonus)
{
uint32 bonus = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, *effectInfo, 1, this);

View File

@@ -77,50 +77,6 @@ enum SpellCategories
SPELLCATEGORY_DRINK = 59
};
//SpellFamilyFlags
enum SpellFamilyFlag
{
// SPELLFAMILYFLAG = SpellFamilyFlags[0]
// SPELLFAMILYFLAG1 = SpellFamilyFlags[1]
// SPELLFAMILYFLAG2 = SpellFamilyFlags[2]
// Rogue
SPELLFAMILYFLAG0_ROGUE_VANISH = 0x00000800,
SPELLFAMILYFLAG0_ROGUE_VAN_SPRINT = 0x00000840, // Vanish, Sprint
SPELLFAMILYFLAG1_ROGUE_SHADOWSTEP = 0x00000200, // Shadowstep
SPELLFAMILYFLAG0_ROGUE_KICK = 0x00000010, // Kick
SPELLFAMILYFLAG1_ROGUE_DISMANTLE_SMOKE_BOMB = 0x80100000, // Dismantle, Smoke Bomb
// Warrior
SPELLFAMILYFLAG_WARRIOR_CHARGE = 0x00000001,
SPELLFAMILYFLAG_WARRIOR_SLAM = 0x00200000,
SPELLFAMILYFLAG_WARRIOR_EXECUTE = 0x20000000,
SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW = 0x04000000,
// Warlock
SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000,
// Druid
SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100,
// Paladin
SPELLFAMILYFLAG1_PALADIN_DIVINESTORM = 0x00020000,
// Shaman
SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK = 0x80000000,
SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM = 0x00002000,
SPELLFAMILYFLAG_SHAMAN_MANA_SPRING = 0x00004000,
SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH = 0x00000004,
SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA = 0x28000000,
// Deathknight
SPELLFAMILYFLAG_DK_DEATH_STRIKE = 0x00000010,
SPELLFAMILYFLAG_DK_DEATH_COIL = 0x00002000,
/// @todo Figure out a more accurate name for the following familyflag(s)
SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000 // Seems to be linked to most totems and some totem effects
};
enum SpellLinkedType
{
SPELL_LINK_CAST = 0, // +: cast; -: remove