mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
Change container type for guilds to Map.
Use const_iterator in case nothing is modified in loop. author: bladex. --HG-- branch : trunk
This commit is contained in:
@@ -297,7 +297,7 @@ void ArenaTeam::Disband(WorldSession *session)
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
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CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);
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CharacterDatabase.CommitTransaction();
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objmgr.RemoveArenaTeam(this);
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objmgr.RemoveArenaTeam(Id);
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}
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void ArenaTeam::Roster(WorldSession *session)
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@@ -309,7 +309,7 @@ void ArenaTeam::Roster(WorldSession *session)
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data << uint32(GetMembersSize()); // members count
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data << uint32(GetType()); // arena team type?
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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pl = objmgr.GetPlayer(itr->guid);
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@@ -361,7 +361,7 @@ void ArenaTeam::NotifyStatsChanged()
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{
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// this is called after a rated match ended
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// updates arena team stats for every member of the team (not only the ones who participated!)
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for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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Player * plr = objmgr.GetPlayer(itr->guid);
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if(plr)
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@@ -434,7 +434,7 @@ void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
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void ArenaTeam::BroadcastPacket(WorldPacket *packet)
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{
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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Player *player = objmgr.GetPlayer(itr->guid);
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if(player)
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@@ -709,7 +709,7 @@ void Guild::Disband()
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id);
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CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id);
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CharacterDatabase.CommitTransaction();
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objmgr.RemoveGuild(this);
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objmgr.RemoveGuild(Id);
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}
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void Guild::Roster(WorldSession *session)
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@@ -721,7 +721,7 @@ void Guild::Roster(WorldSession *session)
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data << GINFO;
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data << (uint32)m_ranks.size();
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for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr)
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for (RankList::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
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{
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data << (uint32)ritr->rights;
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data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
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@@ -731,7 +731,7 @@ void Guild::Roster(WorldSession *session)
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data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day)
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}
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}
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
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{
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@@ -771,7 +771,7 @@ void Guild::Query(WorldSession *session)
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data << Id;
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data << name;
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RankList::iterator itr;
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for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
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{
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if(i < m_ranks.size())
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@@ -1022,7 +1022,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
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AppendDisplayGuildBankSlot(data, tab, slot2);
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}
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for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
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if(!player)
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@@ -1060,7 +1060,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons
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for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
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AppendDisplayGuildBankSlot(data, tab, itr->slot);
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for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
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if(!player)
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@@ -172,8 +172,10 @@ ObjectMgr::~ObjectMgr()
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// free group and guild objects
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for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
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delete (*itr);
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for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
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delete (*itr);
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for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
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delete itr->second;
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mGuildMap.clear();
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for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
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delete itr->second;
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@@ -251,40 +253,49 @@ Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
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Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const
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{
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for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
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if ((*itr)->GetId() == GuildId)
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return *itr;
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GuildMap::const_iterator itr = mGuildMap.find(GuildId);
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if (itr != mGuildMap.end())
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return itr->second;
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return NULL;
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}
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Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
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{
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for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
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if ((*itr)->GetName() == guildname)
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return *itr;
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for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
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if (itr->second->GetName() == guildname)
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return itr->second;
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return NULL;
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}
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std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const
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{
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for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
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if ((*itr)->GetId() == GuildId)
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return (*itr)->GetName();
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GuildMap::const_iterator itr = mGuildMap.find(GuildId);
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if (itr != mGuildMap.end())
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return itr->second->GetName();
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return "";
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}
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Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
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{
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for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
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if( (*itr)->GetLeader() == guid)
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return *itr;
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for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
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if (itr->second->GetLeader() == guid)
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return itr->second;
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return NULL;
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}
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void ObjectMgr::AddGuild(Guild* guild)
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{
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mGuildMap[guild->GetId()] = guild;
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}
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void ObjectMgr::RemoveGuild(uint32 Id)
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{
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mGuildMap.erase(Id);
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}
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ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 arenateamid) const
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{
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ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
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@@ -317,9 +328,9 @@ void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam)
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mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
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}
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void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
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void ObjectMgr::RemoveArenaTeam(uint32 Id)
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{
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mArenaTeamMap.erase( arenaTeam->GetId() );
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mArenaTeamMap.erase(Id);
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}
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CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
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@@ -296,9 +296,10 @@ class ObjectMgr
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typedef UNORDERED_MAP<uint32, Item*> ItemMap;
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typedef std::set< Group * > GroupSet;
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typedef std::set< Guild * > GuildSet;
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typedef UNORDERED_MAP<uint32, ArenaTeam* > ArenaTeamMap;
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typedef UNORDERED_MAP<uint32, Guild *> GuildMap;
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typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap;
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typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
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@@ -334,14 +335,14 @@ class ObjectMgr
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Guild* GetGuildById(const uint32 GuildId) const;
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Guild* GetGuildByName(const std::string& guildname) const;
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std::string GetGuildNameById(const uint32 GuildId) const;
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void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
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void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
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void AddGuild(Guild* guild);
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void RemoveGuild(uint32 Id);
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ArenaTeam* GetArenaTeamById(const uint32 arenateamid) const;
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ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
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ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
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void AddArenaTeam(ArenaTeam* arenaTeam);
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void RemoveArenaTeam(ArenaTeam* arenaTeam);
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void RemoveArenaTeam(uint32 Id);
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ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
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ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
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@@ -804,7 +805,7 @@ class ObjectMgr
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typedef std::set<uint32> GameObjectForQuestSet;
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GroupSet mGroupSet;
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GuildSet mGuildSet;
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GuildMap mGuildMap;
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ArenaTeamMap mArenaTeamMap;
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ItemMap mItems;
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