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*Shadow Mark target requirement - by PrinceCreed
*Spiritual attunemennt heal amount fix - by beberlescaraber --HG-- branch : trunk
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@@ -6752,7 +6752,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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return false;
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// heal amount
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basepoints0 = triggerAmount*damage/100;
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basepoints0 = triggerAmount*(std::min(damage,GetMaxHealth() - GetHealth()))/100;
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target = this;
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if(basepoints0)
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