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Cosmetic: Remove trailing whitespaces
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@@ -286,7 +286,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
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Corpse* bones = NULL;
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// create the bones only if the map and the grid is loaded at the corpse's location
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// ignore bones creating option in case insignia
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if (map && (insignia ||
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(map->IsBattlegroundOrArena() ? sWorld->getBoolConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld->getBoolConfig(CONFIG_DEATH_BONES_WORLD))) &&
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!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
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@@ -755,7 +755,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
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data >> mi->splineElevation;
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// This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid,
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// This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid,
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// and when used in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD
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// it will freeze clients that receive this player's movement info.
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if (mi->HasMovementFlag(MOVEMENTFLAG_ROOT))
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@@ -65,19 +65,19 @@ enum AssemblyEvents
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{
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// General
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EVENT_BERSERK = 1,
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// Steelbreaker
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EVENT_FUSION_PUNCH = 2,
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EVENT_STATIC_DISRUPTION = 3,
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EVENT_OVERWHELMING_POWER = 4,
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// Molgeim
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EVENT_RUNE_OF_POWER = 5,
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EVENT_SHIELD_OF_RUNES = 6,
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EVENT_RUNE_OF_DEATH = 7,
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EVENT_RUNE_OF_SUMMONING = 8,
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EVENT_LIGHTNING_BLAST = 9,
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// Brundir
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EVENT_CHAIN_LIGHTNING = 10,
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EVENT_OVERLOAD = 11,
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@@ -1217,7 +1217,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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{
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public:
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spell_gen_vehicle_scaling() : SpellScriptLoader("spell_gen_vehicle_scaling") { }
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class spell_gen_vehicle_scaling_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_gen_vehicle_scaling_AuraScript);
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@@ -1230,7 +1230,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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float factor;
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uint16 baseItemLevel;
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// TODO: Reserach coeffs for different vehicles
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switch (GetId())
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{
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@@ -1243,14 +1243,14 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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baseItemLevel = 170;
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break;
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}
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float avgILvl = caster->ToPlayer()->GetAverageItemLevel();
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if (avgILvl < baseItemLevel)
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return; // TODO: Research possibility of scaling down
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amount = uint16((avgILvl - baseItemLevel) * factor);
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_HEALING_PCT);
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@@ -1258,7 +1258,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_gen_vehicle_scaling_AuraScript();
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@@ -447,7 +447,7 @@ LogFileLevel = 0
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# 1 - Anything related to units that doesn't fit in other
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# categories.
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# 2 - Anything related to pets.
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# 4 - Anything related to vehicles.
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# 4 - Anything related to vehicles.
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# 8 - Anything related to C++ AI, instance scripts, etc.
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# 16 - Anything related to DB AI, such as SAI, EAI, CreatureAI
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# 32 - Anything related to DB map scripts
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@@ -467,7 +467,7 @@ LogFileLevel = 0
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# 131072 - Anything related to player loading from DB
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# (Player::_LoadXXX functions)
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# 262144 - Anything related to items
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# 524288 - Anything related to player skills
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# 524288 - Anything related to player skills
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# (do not confuse with spells)
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# 1048576 - Anything related to loot
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# 2097152 - Anything related to guilds
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