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Core/Spells: make Four Horsemen debuffs negative (#23253)
By Riztazz Closes #23248
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@@ -3710,7 +3710,8 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
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case SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE:
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case SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE:
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case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE:
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// have positive and negative spells, check target
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case SPELL_AURA_DUMMY:
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// check target for positive and negative spells
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if (!_isPositiveTarget(spellInfo, effIndex))
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return false;
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break;
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