Core/Spells: make Four Horsemen debuffs negative (#23253)

By Riztazz
Closes #23248
This commit is contained in:
Trond B. Krokli
2019-05-08 20:42:54 +02:00
committed by Keader
parent 704354d027
commit 1e97dfec53

View File

@@ -3710,7 +3710,8 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
case SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE:
case SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE:
case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE:
// have positive and negative spells, check target
case SPELL_AURA_DUMMY:
// check target for positive and negative spells
if (!_isPositiveTarget(spellInfo, effIndex))
return false;
break;