Core/RBAC: Move group commands to RBAC (using individual permissions)

- group commands moved from cs_misc.cpp to own file
- renamed groupsummon to "group summon"
This commit is contained in:
Spp
2013-09-10 11:45:59 +02:00
parent f2121b12c0
commit 1eee42433b
7 changed files with 394 additions and 377 deletions

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@@ -0,0 +1,25 @@
/* cs_group.cpp */
SET @id = 472;
-- Add new permissions
DELETE FROM `rbac_permissions` WHERE `id` BETWEEN @id AND @id+6;
INSERT INTO `rbac_permissions` (`id`, `name`) VALUES
(@id+0 , 'group'),
(@id+1 , 'group leader'),
(@id+2 , 'group disband'),
(@id+3 , 'group remove'),
(@id+4 , 'group join'),
(@id+5 , 'group list'),
(@id+6 , 'group summon');
-- Add permissions to "corresponding Commands Role"
DELETE FROM `rbac_role_permissions` WHERE `permissionId` BETWEEN @id AND @id+6;
INSERT INTO `rbac_role_permissions` (`roleId`, `permissionId`) VALUES
(4, @id+0),
(4, @id+1),
(4, @id+2),
(4, @id+3),
(4, @id+4),
(4, @id+5),
(4, @id+6);

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@@ -0,0 +1,15 @@
/* cs_group.cpp */
SET @id = 472;
-- Update command table with new RBAC permissions
UPDATE `command` SET `permission` = @id+0 WHERE `name` = 'group';
UPDATE `command` SET `permission` = @id+1 WHERE `name` = 'group leader';
UPDATE `command` SET `permission` = @id+2 WHERE `name` = 'group disband';
UPDATE `command` SET `permission` = @id+3 WHERE `name` = 'group remove';
UPDATE `command` SET `permission` = @id+4 WHERE `name` = 'group join';
UPDATE `command` SET `permission` = @id+5 WHERE `name` = 'group list';
UPDATE `command` SET `permission` = @id+6, `name` = 'group summon', `help` =
'Syntax: .group summon [$charactername]\r\n\r\nTeleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.'
WHERE `name` = 'groupsummon';

View File

@@ -177,11 +177,11 @@ enum RBACPermissions
RBAC_PERM_COMMAND_CHARACTER_CHANGEFACTION = 275,
RBAC_PERM_COMMAND_CHARACTER_CHANGERACE = 276,
RBAC_PERM_COMMAND_CHARACTER_DELETED = 277,
RBAC_PERM_COMMAND_CHARACTER_DELETED_DELETE = 278, // Not in DB - console
RBAC_PERM_COMMAND_CHARACTER_DELETED_DELETE = 278,
RBAC_PERM_COMMAND_CHARACTER_DELETED_LIST = 279,
RBAC_PERM_COMMAND_CHARACTER_DELETED_RESTORE = 280,
RBAC_PERM_COMMAND_CHARACTER_DELETED_OLD = 281, // Not in DB - console
RBAC_PERM_COMMAND_CHARACTER_ERASE = 282, // Not in DB - console
RBAC_PERM_COMMAND_CHARACTER_DELETED_OLD = 281,
RBAC_PERM_COMMAND_CHARACTER_ERASE = 282,
RBAC_PERM_COMMAND_CHARACTER_LEVEL = 283,
RBAC_PERM_COMMAND_CHARACTER_RENAME = 284,
RBAC_PERM_COMMAND_CHARACTER_REPUTATION = 285,
@@ -299,6 +299,7 @@ enum RBACPermissions
RBAC_PERM_COMMAND_GOBJECT_SET_STATE = 397,
RBAC_PERM_COMMAND_GOBJECT_TARGET = 398,
RBAC_PERM_COMMAND_GOBJECT_TURN = 399,
// 400 - reuse
RBAC_PERM_COMMAND_GUILD = 401,
RBAC_PERM_COMMAND_GUILD_CREATE = 402,
RBAC_PERM_COMMAND_GUILD_DELETE = 403,
@@ -370,6 +371,13 @@ enum RBACPermissions
RBAC_PERM_COMMAND_NAMEANNOUNCE = 469,
RBAC_PERM_COMMAND_NOTIFY = 470,
RBAC_PERM_COMMAND_WHISPERS = 471,
RBAC_PERM_COMMAND_GROUP = 472,
RBAC_PERM_COMMAND_GROUP_LEADER = 473,
RBAC_PERM_COMMAND_GROUP_DISBAND = 474,
RBAC_PERM_COMMAND_GROUP_REMOVE = 475,
RBAC_PERM_COMMAND_GROUP_JOIN = 476,
RBAC_PERM_COMMAND_GROUP_LIST = 477,
RBAC_PERM_COMMAND_GROUP_SUMMON = 478,
// custom permissions 1000+
RBAC_PERM_MAX

View File

@@ -59,6 +59,7 @@ void AddSC_event_commandscript();
void AddSC_gm_commandscript();
void AddSC_go_commandscript();
void AddSC_gobject_commandscript();
void AddSC_group_commandscript();
void AddSC_guild_commandscript();
void AddSC_honor_commandscript();
void AddSC_instance_commandscript();
@@ -740,6 +741,7 @@ void AddCommandScripts()
AddSC_gm_commandscript();
AddSC_go_commandscript();
AddSC_gobject_commandscript();
AddSC_group_commandscript();
AddSC_guild_commandscript();
AddSC_honor_commandscript();
AddSC_instance_commandscript();

View File

@@ -8,109 +8,11 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
file(GLOB_RECURSE sources_Commands Commands/*.cpp Commands/*.h)
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
Commands/cs_account.cpp
Commands/cs_achievement.cpp
Commands/cs_arena.cpp
Commands/cs_ban.cpp
Commands/cs_bf.cpp
Commands/cs_cast.cpp
Commands/cs_character.cpp
Commands/cs_cheat.cpp
Commands/cs_debug.cpp
Commands/cs_deserter.cpp
Commands/cs_disable.cpp
Commands/cs_event.cpp
Commands/cs_gm.cpp
Commands/cs_go.cpp
Commands/cs_gobject.cpp
Commands/cs_guild.cpp
Commands/cs_honor.cpp
Commands/cs_instance.cpp
Commands/cs_learn.cpp
Commands/cs_lfg.cpp
Commands/cs_list.cpp
Commands/cs_lookup.cpp
Commands/cs_message.cpp
Commands/cs_misc.cpp
Commands/cs_modify.cpp
Commands/cs_npc.cpp
Commands/cs_quest.cpp
Commands/cs_rbac.cpp
Commands/cs_reload.cpp
Commands/cs_reset.cpp
Commands/cs_tele.cpp
Commands/cs_ticket.cpp
Commands/cs_server.cpp
Commands/cs_titles.cpp
Commands/cs_wp.cpp
Commands/cs_mmaps.cpp
# Commands/cs_pdump.cpp
# Commands/cs_channel.cpp
# Commands/cs_pet.cpp
# Commands/cs_aura.cpp
# Commands/cs_unaura.cpp
# Commands/cs_nameannounce.cpp
# Commands/cs_gmnameannounce.cpp
# Commands/cs_announce.cpp
# Commands/cs_gmannounce.cpp
# Commands/cs_notify.cpp
# Commands/cs_gmnotify.cpp
# Commands/cs_appear.cpp
# Commands/cs_summon.cpp
# Commands/cs_groupsummon.cpp
# Commands/cs_commands.cpp
# Commands/cs_demorph.cpp
# Commands/cs_die.cpp
# Commands/cs_revive.cpp
# Commands/cs_dismount.cpp
# Commands/cs_guid.cpp
# Commands/cs_help.cpp
# Commands/cs_itemmove.cpp
# Commands/cs_cooldown.cpp
# Commands/cs_unlearn.cpp
# Commands/cs_distance.cpp
# Commands/cs_recall.cpp
# Commands/cs_save.cpp
# Commands/cs_saveall.cpp
# Commands/cs_kick.cpp
# Commands/cs_start.cpp
# Commands/cs_taxicheat.cpp
# Commands/cs_linkgrave.cpp
# Commands/cs_neargrave.cpp
# Commands/cs_explorecheat.cpp
# Commands/cs_hover.cpp
# Commands/cs_levelup.cpp
# Commands/cs_showarea.cpp
# Commands/cs_hidearea.cpp
# Commands/cs_additem.cpp
# Commands/cs_additemset.cpp
# Commands/cs_bank.cpp
# Commands/cs_wchange.cpp
# Commands/cs_maxskill.cpp
# Commands/cs_setskill.cpp
# Commands/cs_whispers.cpp
# Commands/cs_pinfo.cpp
# Commands/cs_respawn.cpp
# Commands/cs_send.cpp
# Commands/cs_mute.cpp
# Commands/cs_unmute.cpp
# Commands/cs_movegens.cpp
# Commands/cs_cometome.cpp
# Commands/cs_damage.cpp
# Commands/cs_combatstop.cpp
# Commands/cs_flusharenapoints.cpp
# Commands/cs_repairitems.cpp
# Commands/cs_waterwalk.cpp
# Commands/cs_freeze.cpp
# Commands/cs_unfreeze.cpp
# Commands/cs_listfreeze.cpp
# Commands/cs_possess.cpp
# Commands/cs_unpossess.cpp
# Commands/cs_bindsight.cpp
# Commands/cs_unbindsight.cpp
# Commands/cs_playall.cpp
${sources_Commands}
)
message(" -> Prepared: Commands")

View File

@@ -0,0 +1,338 @@
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Chat.h"
#include "Language.h"
#include "LFG.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "GroupMgr.h"
#include "ScriptMgr.h"
class group_commandscript : public CommandScript
{
public:
group_commandscript() : CommandScript("group_commandscript") { }
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand groupCommandTable[] =
{
{ "leader", RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "", NULL },
{ "disband", RBAC_PERM_COMMAND_GROUP_DISBAND, false, &HandleGroupDisbandCommand, "", NULL },
{ "remove", RBAC_PERM_COMMAND_GROUP_REMOVE, false, &HandleGroupRemoveCommand, "", NULL },
{ "join", RBAC_PERM_COMMAND_GROUP_JOIN, false, &HandleGroupJoinCommand, "", NULL },
{ "list", RBAC_PERM_COMMAND_GROUP_LIST, false, &HandleGroupListCommand, "", NULL },
{ "summon", RBAC_PERM_COMMAND_GROUP_SUMMON, false, &HandleGroupSummonCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "group", RBAC_PERM_COMMAND_GROUP, false, NULL, "", groupCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
// Summon group of player
static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
Group* group = target->GetGroup();
std::string nameLink = handler->GetNameLink(target);
if (!group)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
Player* gmPlayer = handler->GetSession()->GetPlayer();
Group* gmGroup = gmPlayer->GetGroup();
Map* gmMap = gmPlayer->GetMap();
bool toInstance = gmMap->Instanceable();
// we are in instance, and can summon only player in our group with us as lead
if (toInstance && (
!gmGroup || group->GetLeaderGUID() != gmPlayer->GetGUID() ||
gmGroup->GetLeaderGUID() != gmPlayer->GetGUID()))
// the last check is a bit excessive, but let it be, just in case
{
handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
handler->SetSentErrorMessage(true);
return false;
}
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || player == gmPlayer || !player->GetSession())
continue;
// check online security
if (handler->HasLowerSecurity(player, 0))
return false;
std::string plNameLink = handler->GetNameLink(player);
if (player->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (toInstance)
{
Map* playerMap = player->GetMap();
if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId())
{
// cannot summon from instance to instance
handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
// stop flight if need
if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
player->SaveRecallPosition();
// before GM
float x, y, z;
gmPlayer->GetClosePoint(x, y, z, player->GetObjectSize());
player->TeleportTo(gmPlayer->GetMapId(), x, y, z, player->GetOrientation());
}
return true;
}
static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
return false;
if (!group)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (group->GetLeaderGUID() != guid)
{
group->ChangeLeader(guid);
group->SendUpdate();
}
return true;
}
static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
return false;
if (!group)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
group->Disband();
return true;
}
static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
return false;
if (!group)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
group->RemoveMember(guid);
return true;
}
static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* playerSource = NULL;
Player* playerTarget = NULL;
Group* groupSource = NULL;
Group* groupTarget = NULL;
uint64 guidSource = 0;
uint64 guidTarget = 0;
char* nameplgrStr = strtok((char*)args, " ");
char* nameplStr = strtok(NULL, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true))
return false;
if (!groupSource)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (!handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true))
return false;
if (groupTarget || playerTarget->GetGroup() == groupSource)
{
handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (!groupSource->IsFull())
{
handler->PSendSysMessage(LANG_GROUP_FULL);
handler->SetSentErrorMessage(true);
return false;
}
groupSource->AddMember(playerTarget);
groupSource->BroadcastGroupUpdate();
handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str());
return true;
}
static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
{
Player* playerTarget;
uint64 guidTarget;
std::string nameTarget;
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
{
playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
guidTarget = parseGUID;
}
else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
return false;
Group* groupTarget = NULL;
if (playerTarget)
groupTarget = playerTarget->GetGroup();
if (!groupTarget)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guidTarget);
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
}
if (!groupTarget)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"));
Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Group::MemberSlot const& slot = *itr;
std::string flags;
if (slot.flags & MEMBER_FLAG_ASSISTANT)
flags = "Assistant";
if (slot.flags & MEMBER_FLAG_MAINTANK)
{
if (!flags.empty())
flags.append(", ");
flags.append("MainTank");
}
if (slot.flags & MEMBER_FLAG_MAINASSIST)
{
if (!flags.empty())
flags.append(", ");
flags.append("MainAssist");
}
if (flags.empty())
flags = "None";
Player* p = ObjectAccessor::FindPlayer((*itr).guid);
const char* onlineState = (p && p->IsInWorld()) ? "online" : "offline";
handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());
}
return true;
}
};
void AddSC_group_commandscript()
{
new group_commandscript();
}

View File

@@ -44,15 +44,6 @@ public:
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand groupCommandTable[] =
{
{ "leader", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupLeaderCommand, "", NULL },
{ "disband", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupDisbandCommand, "", NULL },
{ "remove", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupRemoveCommand, "", NULL },
{ "join", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupJoinCommand, "", NULL },
{ "list", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupListCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand petCommandTable[] =
{
{ "create", RBAC_PERM_GAMEMASTER_COMMANDS, false, &HandleCreatePetCommand, "", NULL },
@@ -76,7 +67,6 @@ public:
{ "unaura", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleUnAuraCommand, "", NULL },
{ "appear", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleAppearCommand, "", NULL },
{ "summon", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleSummonCommand, "", NULL },
{ "groupsummon", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleGroupSummonCommand, "", NULL },
{ "commands", RBAC_PERM_PLAYER_COMMANDS, true, &HandleCommandsCommand, "", NULL },
{ "die", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleDieCommand, "", NULL },
{ "revive", RBAC_PERM_ADMINISTRATOR_COMMANDS, true, &HandleReviveCommand, "", NULL },
@@ -116,7 +106,6 @@ public:
{ "freeze", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleFreezeCommand, "", NULL },
{ "unfreeze", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleUnFreezeCommand, "", NULL },
{ "listfreeze", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleListFreezeCommand, "", NULL },
{ "group", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, NULL, "", groupCommandTable },
{ "possess", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, HandlePossessCommand, "", NULL },
{ "unpossess", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, HandleUnPossessCommand, "", NULL },
{ "bindsight", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, HandleBindSightCommand, "", NULL },
@@ -546,97 +535,6 @@ public:
return true;
}
// Summon group of player
static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
Group* group = target->GetGroup();
std::string nameLink = handler->GetNameLink(target);
if (!group)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
Map* gmMap = handler->GetSession()->GetPlayer()->GetMap();
bool toInstance = gmMap->Instanceable();
// we are in instance, and can summon only player in our group with us as lead
if (toInstance && (
!handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())))
// the last check is a bit excessive, but let it be, just in case
{
handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
handler->SetSentErrorMessage(true);
return false;
}
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || player == handler->GetSession()->GetPlayer() || !player->GetSession())
continue;
// check online security
if (handler->HasLowerSecurity(player, 0))
return false;
std::string plNameLink = handler->GetNameLink(player);
if (player->IsBeingTeleported() == true)
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (toInstance)
{
Map* playerMap = player->GetMap();
if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId())
{
// cannot summon from instance to instance
handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
// stop flight if need
if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
player->SaveRecallPosition();
// before GM
float x, y, z;
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
}
return true;
}
static bool HandleCommandsCommand(ChatHandler* handler, char const* /*args*/)
{
@@ -2894,177 +2792,6 @@ public:
return true;
}
static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
if (group && group->GetLeaderGUID() != guid)
{
group->ChangeLeader(guid);
group->SendUpdate();
}
return true;
}
static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
if (group)
group->Disband();
return true;
}
static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid, true))
if (group)
group->RemoveMember(guid);
return true;
}
static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* playerSource = NULL;
Player* playerTarget = NULL;
Group* groupSource = NULL;
Group* groupTarget = NULL;
uint64 guidSource = 0;
uint64 guidTarget = 0;
char* nameplgrStr = strtok((char*)args, " ");
char* nameplStr = strtok(NULL, " ");
if (handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true))
{
if (groupSource)
{
if (handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true))
{
if (!groupTarget && playerTarget->GetGroup() != groupSource)
{
if (!groupSource->IsFull())
{
groupSource->AddMember(playerTarget);
groupSource->BroadcastGroupUpdate();
handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str());
return true;
}
else
{
// group is full
handler->PSendSysMessage(LANG_GROUP_FULL);
return true;
}
}
else
{
// group is full or target player already in a group
handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str());
return true;
}
}
}
else
{
// specified source player is not in a group
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str());
return true;
}
}
return true;
}
static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
{
Player* playerTarget;
uint64 guidTarget;
std::string nameTarget;
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
{
playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
guidTarget = parseGUID;
}
else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
return false;
Group* groupTarget = NULL;
if (playerTarget)
groupTarget = playerTarget->GetGroup();
if (!groupTarget)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guidTarget);
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
}
if (groupTarget)
{
handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"));
Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Group::MemberSlot const& slot = *itr;
std::string flags;
if (slot.flags & MEMBER_FLAG_ASSISTANT)
flags = "Assistant";
if (slot.flags & MEMBER_FLAG_MAINTANK)
{
if (!flags.empty())
flags.append(", ");
flags.append("MainTank");
}
if (slot.flags & MEMBER_FLAG_MAINASSIST)
{
if (!flags.empty())
flags.append(", ");
flags.append("MainAssist");
}
if (flags.empty())
flags = "None";
Player* p = ObjectAccessor::FindPlayer((*itr).guid);
const char* onlineState = (p && p->IsInWorld()) ? "online" : "offline";
handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());
}
}
else
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
return true;
}
static bool HandlePlayAllCommand(ChatHandler* handler, char const* args)
{
if (!*args)