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Core/Spells: Hemorrhage should deal 45% bonus damage instead of 50% when having a dagger equipped
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@@ -527,7 +527,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
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// Eviscerate and Envenom Bonus Damage (item set effect)
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if (m_caster->HasAura(37169))
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damage += combo*40;
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damage += combo * 40;
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}
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}
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}
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@@ -2897,11 +2897,11 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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{
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this);
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// 50% more damage with daggers
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// 45% more damage with daggers
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
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if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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totalDamagePercentMod *= 1.5f;
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totalDamagePercentMod *= 1.45f;
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}
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break;
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}
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