Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.

(cherry picked from commit 6fb0bc1038)
This commit is contained in:
Treeston
2018-02-13 18:29:38 +01:00
committed by Shauren
parent 83c4aa88ec
commit 1f26122528
3 changed files with 15 additions and 17 deletions

View File

@@ -513,7 +513,7 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
return false;
}
void SmartAI::JustAppeared()
void SmartAI::InitializeAI()
{
mDespawnTime = 0;
mRespawnTime = 0;
@@ -839,9 +839,7 @@ void SmartAI::StopFollow(bool complete)
void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
{
if (invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
GetScript()->SetScript9(e, entry);
GetScript()->SetScript9(e, entry, invoker);
}
void SmartAI::OnGameEvent(bool start, uint16 eventId)
@@ -989,9 +987,6 @@ void SmartGameObjectAI::InitializeAI()
void SmartGameObjectAI::Reset()
{
// call respawn event on reset
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
GetScript()->OnReset();
}
@@ -1049,9 +1044,7 @@ void SmartGameObjectAI::SetData(uint32 id, uint32 value)
void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
{
if (invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
GetScript()->SetScript9(e, entry);
GetScript()->SetScript9(e, entry, invoker);
}
void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
@@ -1110,9 +1103,7 @@ void SmartAreaTriggerAI::OnUnitEnter(Unit* unit)
void SmartAreaTriggerAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
{
if (invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
GetScript()->SetScript9(e, entry);
GetScript()->SetScript9(e, entry, invoker);
}
class SmartAreaTriggerEntityScript : public AreaTriggerEntityScript

View File

@@ -212,7 +212,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!roll_chance_i(e.event.event_chance))
return;
}
e.runOnce = true;//used for repeat check
e.runOnce = true; //used for repeat check
if (unit)
mLastInvoker = unit->GetGUID();
@@ -3556,9 +3556,12 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
case SMART_EVENT_DISTANCE_CREATURE:
case SMART_EVENT_DISTANCE_GAMEOBJECT:
{
ProcessEvent(e);
if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
{
Unit* invoker9 = nullptr;
if (me && !mTimedActionListInvoker.IsEmpty())
invoker9 = ObjectAccessor::GetUnit(*me, mTimedActionListInvoker);
ProcessEvent(e, invoker9);
e.enableTimed = false;//disable event if it is in an ActionList and was processed once
for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
{
@@ -3570,6 +3573,8 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
}
}
}
else
ProcessEvent(e);
break;
}
}
@@ -3936,7 +3941,7 @@ Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly) co
return unit;
}
void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
{
//do NOT clear mTimedActionList if it's being iterated because it will invalidate the iterator and delete
// any SmartScriptHolder contained like the "e" parameter passed to this function
@@ -3950,6 +3955,7 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
mTimedActionList = sSmartScriptMgr->GetScript(entry, SMART_SCRIPT_TYPE_TIMED_ACTIONLIST);
if (mTimedActionList.empty())
return;
mTimedActionListInvoker = invoker ? invoker->GetGUID() : ObjectGuid::Empty;
for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
{
i->enableTimed = i == mTimedActionList.begin();//enable processing only for the first action

View File

@@ -101,7 +101,7 @@ class TC_GAME_API SmartScript
void ResetBaseObject();
//TIMED_ACTIONLIST (script type 9 aka script9)
void SetScript9(SmartScriptHolder& e, uint32 entry);
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
Unit* GetLastInvoker(Unit* invoker = nullptr) const;
ObjectGuid mLastInvoker;
typedef std::unordered_map<uint32, uint32> CounterMap;
@@ -118,6 +118,7 @@ class TC_GAME_API SmartScript
SmartAIEventList mEvents;
SmartAIEventList mInstallEvents;
SmartAIEventList mTimedActionList;
ObjectGuid mTimedActionListInvoker;
bool isProcessingTimedActionList;
Creature* me;
ObjectGuid meOrigGUID;