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*Converted text to database in ghostlands - by guenex
--HG-- branch : trunk
This commit is contained in:
9
sql/updates/722_world_script_texts.sql
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9
sql/updates/722_world_script_texts.sql
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@@ -0,0 +1,9 @@
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DELETE FROM `script_texts` WHERE `entry` BETWEEN -1000146 AND -1000140;
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INSERT INTO `script_texts` (`entry`,`content_default`,`sound`,`type`,`language`,`comment`) VALUES
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(-1000140,'Let\'s go.',0,0,1,'lilatha SAY_START'),
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(-1000141,'$N, let\'s use the antechamber to the right.',0,0,1,'lilatha SAY_PROGRESS1'),
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(-1000142,'I can see the light at the end of the tunnel!',0,0,1,'lilatha SAY_PROGRESS2'),
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(-1000143,'There\'s Farstrider Enclave now, $C. Not far to go... Look out! Troll ambush!!',0,0,1,'lilatha SAY_PROGRESS3'),
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(-1000144,'Thank you for saving my life and bringing me back to safety, $N',0,0,1,'lilatha SAY_END1'),
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(-1000145,'Captain Helios, I\'ve been rescued from the Amani Catacombs. Reporting for duty, sir!',0,0,1,'lilatha SAY_END2'),
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(-1000146,'Liatha, get someone to look at those injuries. Thank you for bringing her back safely.',0,0,1,'lilatha CAPTAIN_ANSWER');
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@@ -131,13 +131,13 @@ bool GOHello_gilded_brazier(Player *player, GameObject* _GO)
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## npc_ranger_lilatha
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######*/
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#define SAY_START "Let's go."
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#define SAY_PROGRESS1 "$N, let's use the antechamber to the right."
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#define SAY_PROGRESS2 "I can see the light at the end of the tunnel!"
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#define SAY_PROGRESS3 "There's Farstrider Enclave now, $C. Not far to go... Look out! Troll ambush!!"
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#define SAY_END1 "Thank you for saving my life and bringing me back to safety, $N"
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#define SAY_END2 "Captain Helios, I've been rescued from the Amani Catacombs. Reporting for duty, sir!"
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#define CAPTAIN_ANSWER "Liatha, get someone to look at those injuries. Thank you for bringing her back safely."
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#define SAY_START -1000140
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#define SAY_PROGRESS1 -1000141
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#define SAY_PROGRESS2 -1000142
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#define SAY_PROGRESS3 -1000143
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#define SAY_END1 -1000144
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#define SAY_END2 -1000145
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#define SAY_CAPTAIN_ANSWER -1000146
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#define QUEST_ESCAPE_FROM_THE_CATACOMBS 9212
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#define GO_CAGE 181152
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@@ -164,18 +164,18 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
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GameObject* Cage = FindGameObject(GO_CAGE);
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if(Cage)
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Cage->SetGoState(0);
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DoSay(SAY_START, LANG_UNIVERSAL, player);
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DoScriptText(SAY_START, m_creature, player);
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break;
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}
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case 5:
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DoSay(SAY_PROGRESS1, LANG_UNIVERSAL, player); break;
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DoScriptText(SAY_PROGRESS1, m_creature, player);
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case 11:
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DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player);
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DoScriptText(SAY_PROGRESS2, m_creature, player);
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m_creature->SetOrientation(4.762841);
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break;
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case 18:
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{
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DoSay(SAY_PROGRESS3, LANG_UNIVERSAL, player);
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DoScriptText(SAY_PROGRESS3, m_creature, player);
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Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
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Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
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Summ1->Attack(m_creature, true);
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@@ -193,14 +193,14 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
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break;
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case 32:
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m_creature->SetOrientation(2.978281);
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DoSay(SAY_END1, LANG_UNIVERSAL, player);
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DoScriptText(SAY_END1, m_creature, player);
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break;
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case 33:
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m_creature->SetOrientation(5.858011);
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DoSay(SAY_END2, LANG_UNIVERSAL, player);
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DoScriptText(SAY_END2, m_creature, player);
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Unit* CaptainHelios = FindCreature(NPC_CAPTAIN_HELIOS, 50);
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if(CaptainHelios)
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((Creature*)CaptainHelios)->Say(CAPTAIN_ANSWER, LANG_UNIVERSAL, PlayerGUID);
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DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player);
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break;
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}
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}
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