[svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet

--HG--
branch : trunk
This commit is contained in:
Neo2003
2008-10-05 11:38:24 -05:00
parent 9245de8138
commit 1fc73ff41b
8 changed files with 24 additions and 30 deletions

View File

@@ -1853,10 +1853,7 @@ void ProcessScriptText(uint32 id, WorldObject* pSource, Unit* target)
{
if(GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32((*i).second.SoundId);
pSource->SendMessageToSet(&data,false);
pSource->SendPlaySound((*i).second.SoundId, false);
}
else
error_log("TSCR: ProcessScriptText id %u tried to process invalid soundid %u.",id,(*i).second.SoundId);