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Compile fix 5
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@@ -33,6 +33,13 @@ enum BattlefieldIDs
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BATTLEFIELD_BATTLEID_TB = 21 // Tol Barad
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};
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enum BattlefieldState : int8
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{
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BATTLEFIELD_INACTIVE = 0,
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BATTLEFIELD_WARMUP = 1,
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BATTLEFIELD_IN_PROGRESS = 2
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};
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enum BattlefieldObjectiveStates
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{
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BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL = 0,
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