Scripts/Black Temple: Removed Illidari Council Enconter Frame

This commit is contained in:
Keader
2021-08-29 17:09:48 -03:00
parent 551c2c2de7
commit 1fd95cef7c

View File

@@ -153,10 +153,7 @@ struct boss_illidari_council : public BossAI
for (uint32 bossData : CouncilData)
{
if (Creature* council = instance->GetCreature(bossData))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, council);
DoZoneInCombat(council);
}
}
events.ScheduleEvent(EVENT_EMPYREAL_EQUIVALENCY, 2s);
events.ScheduleEvent(EVENT_BERSERK, 15min);
@@ -170,10 +167,6 @@ struct boss_illidari_council : public BossAI
if (!me->IsInEvadeMode())
{
_inCombat = false;
for (uint32 bossData : CouncilData)
if (Creature* council = instance->GetCreature(bossData))
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, council);
summons.DespawnAll();
_DespawnAtEvade();
}
@@ -190,7 +183,6 @@ struct boss_illidari_council : public BossAI
if (Creature* council = instance->GetCreature(bossData))
{
// Allow loot
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, council);
council->LowerPlayerDamageReq(council->GetMaxHealth());
council->CastSpell(council, SPELL_QUIET_SUICIDE, true);
}