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Scripts/Black Temple: Removed Illidari Council Enconter Frame
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@@ -153,10 +153,7 @@ struct boss_illidari_council : public BossAI
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for (uint32 bossData : CouncilData)
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{
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if (Creature* council = instance->GetCreature(bossData))
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{
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instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, council);
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DoZoneInCombat(council);
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}
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}
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events.ScheduleEvent(EVENT_EMPYREAL_EQUIVALENCY, 2s);
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events.ScheduleEvent(EVENT_BERSERK, 15min);
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@@ -170,10 +167,6 @@ struct boss_illidari_council : public BossAI
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if (!me->IsInEvadeMode())
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{
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_inCombat = false;
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for (uint32 bossData : CouncilData)
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if (Creature* council = instance->GetCreature(bossData))
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, council);
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summons.DespawnAll();
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_DespawnAtEvade();
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}
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@@ -190,7 +183,6 @@ struct boss_illidari_council : public BossAI
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if (Creature* council = instance->GetCreature(bossData))
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{
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// Allow loot
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, council);
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council->LowerPlayerDamageReq(council->GetMaxHealth());
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council->CastSpell(council, SPELL_QUIET_SUICIDE, true);
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}
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