[svn] Update serpent shrine scripts. Patch provided by streetrat.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-07 10:03:34 -06:00
parent fd3fcb4612
commit 2021552353
10 changed files with 231 additions and 23 deletions

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@@ -4,4 +4,10 @@ UPDATE creature_template SET ScriptName = 'mob_greyheart_spellbinder' WHERE entr
UPDATE creature_template SET ScriptName = 'mob_inner_demon' WHERE entry = '21857';
UPDATE creature_template SET ScriptName = 'mob_toxic_sporebat', speed = '1' WHERE entry = '22140';
UPDATE creature_template SET modelid_A = '11686', modelid_H = '11686', flags_extra = '128' WHERE entry = '22207';
UPDATE creature_template SET modelid_A = '11686', modelid_H = '11686', flags_extra = '128' WHERE entry = '22207';
-- lurker
UPDATE creature_model_info SET bounding_radius = '13', combat_reach = '20' WHERE modelid = '20216';
UPDATE creature_template SET InhabitType = '3', ScriptName = 'boss_the_lurker_below' WHERE entry = '21865';
UPDATE creature_template SET ScriptName = 'mob_coilfang_ambusher' WHERE entry = '21865';
UPDATE creature_template SET ScriptName = 'mob_coilfang_guardian' WHERE entry = '21873';

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@@ -159,6 +159,7 @@ scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp \
scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp \
scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp \
scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp \
scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp \
scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp \
scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp \
scripts/zone/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp \

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@@ -237,6 +237,7 @@ extern void AddSC_boss_lady_vashj();
extern void AddSC_boss_leotheras_the_blind();
extern void AddSC_boss_morogrim_tidewalker();
extern void AddSC_instance_serpentshrine_cavern();
extern void AddSC_boss_the_lurker_below();
//--Slave Pens
@@ -1420,6 +1421,7 @@ void ScriptsInit()
AddSC_boss_leotheras_the_blind();
AddSC_boss_morogrim_tidewalker();
AddSC_instance_serpentshrine_cavern();
AddSC_boss_the_lurker_below();
//--Slave Pens
//--Steam Vault

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@@ -1660,6 +1660,10 @@
RelativePath="..\scripts\zone\coilfang_resevoir\serpent_shrine\boss_hydross_the_unstable.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\serpent_shrine\boss_lurker_below.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\serpent_shrine\boss_lady_vashj.cpp"
>

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@@ -1905,6 +1905,10 @@
RelativePath="..\scripts\zone\coilfang_resevoir\serpent_shrine\boss_hydross_the_unstable.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\serpent_shrine\boss_lurker_below.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\serpent_shrine\boss_lady_vashj.cpp"
>

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@@ -1892,6 +1892,10 @@
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\serpent_shrine\boss_lurker_below.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\serpent_shrine\boss_lady_vashj.cpp"
>
</File>

View File

@@ -198,7 +198,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
ShieldGeneratorChannel[1] = 0;
ShieldGeneratorChannel[2] = 0;
ShieldGeneratorChannel[3] = 0;
m_creature->SetCorpseDelay(1000*60*60);
}
@@ -597,23 +597,11 @@ struct TRINITY_DLL_DECL mob_enchanted_elementalAI : public ScriptedAI
void Reset()
{
m_creature->SetSpeed(MOVE_WALK,0.6,true);//walk
m_creature->SetSpeed(MOVE_RUN,0.6,true);//run
m_creature->SetSpeed(MOVE_WALK,0.6);//walk
m_creature->SetSpeed(MOVE_RUN,0.6);//run
move = 0;
phase = 1;
Vashj = NULL;
}
void Aggro(Unit *who) { return; }
void MoveInLineOfSight(Unit *who){return;}
void UpdateAI(const uint32 diff)
{
if(!pInstance)
return;
if (!Vashj){ Vashj = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LADYVASHJ)); }
for (int i = 0;i<8;i++)//search for nearest waypoint (up on stairs)
{
@@ -633,15 +621,27 @@ struct TRINITY_DLL_DECL mob_enchanted_elementalAI : public ScriptedAI
}
}
}
if (pInstance)
Vashj = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LADYVASHJ));
}
void Aggro(Unit *who) { return; }
void MoveInLineOfSight(Unit *who){return;}
void UpdateAI(const uint32 diff)
{
if(!pInstance)
return;
if (!Vashj)
{
m_creature->Say("Error Vashj not found!", LANG_UNIVERSAL, NULL);
return;
}
if(move < diff)
{
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
if (phase == 1)
{
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);

View File

@@ -0,0 +1,182 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: boss_the_lurker_below
SD%Complete: 10
SDComment:
SDCategory: The Lurker Below
EndScriptData */
#include "precompiled.h"
#include "def_serpent_shrine.h"
#include "../../../creature/simple_ai.h"
#include "Spell.h"
#define SPELL_SPOUT 37433
#define SPELL_SPOUT_2 42835
#define SPELL_KNOCKBACK 19813
#define SPELL_GEYSER 37478
#define SPELL_WHIRL 37660
#define SPELL_WATERBOLT 37138
#define SPELL_SUBMERGE 37550
#define SPELL_EMERGE 20568
#define EMOTE_SPOUT "takes a deep breath."
#define MOB_COILFANG_GUARDIAN 21873
#define MOB_COILFANG_AMBUSHER 21865
//Ambusher spells
#define SPELL_SPREAD_SHOT 37790
#define SPELL_SHOOT 37770
//Guardian spells
#define SPELL_ARCINGSMASH 38761 // Wrong SpellId. Can't find the right one.
#define SPELL_HAMSTRING 26211
struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public ScriptedAI
{
boss_the_lurker_belowAI(Creature *c) : ScriptedAI(c) {Reset();}
void Reset()
{
}
void MoveInLineOfSight(Unit *who)
{
}
void Aggro(Unit *who)
{
}
void UpdateAI(const uint32 diff)
{
}
};
CreatureAI* GetAI_mob_coilfang_guardian(Creature *_Creature)
{
SimpleAI* ai = new SimpleAI (_Creature);
ai->Spell[0].Enabled = true;
ai->Spell[0].Spell_Id = SPELL_ARCINGSMASH;
ai->Spell[0].Cooldown = 15000;
ai->Spell[0].First_Cast = 5000;
ai->Spell[0].Cast_Target_Type = CAST_HOSTILE_TARGET;
ai->Spell[1].Enabled = true;
ai->Spell[1].Spell_Id = SPELL_HAMSTRING;
ai->Spell[1].Cooldown = 10000;
ai->Spell[1].First_Cast = 2000;
ai->Spell[1].Cast_Target_Type = CAST_HOSTILE_TARGET;
return ai;
}
struct TRINITY_DLL_DECL mob_coilfang_ambusherAI : public Scripted_NoMovementAI
{
mob_coilfang_ambusherAI(Creature *c) : Scripted_NoMovementAI(c)
{
Reset();
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SHOOT);
if(TempSpell)
TempSpell->Effect[0] = 2;//change spell effect from weapon % dmg to simple phisical dmg
}
uint32 MultiShotTimer;
uint32 ShootBowTimer;
void Reset()
{
MultiShotTimer = 10000;
ShootBowTimer = 4000;
}
void Aggro(Unit *who)
{
}
void MoveInLineOfSight(Unit *who)
{
if (!who || m_creature->getVictim()) return;
if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))
{
AttackStart(who);
}
}
void UpdateAI(const uint32 diff)
{
if(MultiShotTimer < diff)
{
if(m_creature->getVictim())
DoCast(m_creature->getVictim(), SPELL_SPREAD_SHOT, true);
MultiShotTimer = 10000;
ShootBowTimer += 1500;//add global cooldown
}else MultiShotTimer -= diff;
if(ShootBowTimer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
int bp0 = 1100;
if(target)
m_creature->CastCustomSpell(target,SPELL_SHOOT,&bp0,NULL,NULL,true);
ShootBowTimer = 4000;
MultiShotTimer += 1500;//add global cooldown
}else ShootBowTimer -= diff;
}
};
CreatureAI* GetAI_mob_coilfang_ambusher(Creature *_Creature)
{
return new mob_coilfang_ambusherAI (_Creature);
}
CreatureAI* GetAI_boss_the_lurker_below(Creature *_Creature)
{
return new boss_the_lurker_belowAI (_Creature);
}
void AddSC_boss_the_lurker_below()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_the_lurker_below";
newscript->GetAI = GetAI_boss_the_lurker_below;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name="mob_coilfang_guardian";
newscript->GetAI = GetAI_mob_coilfang_guardian;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
newscript->Name="mob_coilfang_ambusher";
newscript->GetAI = GetAI_mob_coilfang_ambusher;
m_scripts[nrscripts++] = newscript;
}

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@@ -20,9 +20,10 @@
#define DATA_SHIELDGENERATOR2 13
#define DATA_SHIELDGENERATOR3 14
#define DATA_SHIELDGENERATOR4 15
#define DATA_THELURKERBELOWEVENT 16
#define DATA_TIDALVESS 17
#define DATA_FATHOMLORDKARATHRESSEVENT 18
#define DATA_LEOTHERAS 19
#define DATA_LEOTHERAS_EVENT_STARTER 20
#define DATA_THELURKERBELOW 16
#define DATA_THELURKERBELOWEVENT 17
#define DATA_TIDALVESS 18
#define DATA_FATHOMLORDKARATHRESSEVENT 19
#define DATA_LEOTHERAS 20
#define DATA_LEOTHERAS_EVENT_STARTER 21
#endif

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@@ -39,6 +39,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
{
instance_serpentshrine_cavern(Map *Map) : ScriptedInstance(Map) {Initialize();};
uint64 LurkerBelow;
uint64 Sharkkis;
uint64 Tidalvess;
uint64 Caribdis;
@@ -55,6 +56,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
void Initialize()
{
LurkerBelow = 0;
Sharkkis = 0;
Tidalvess = 0;
Caribdis = 0;
@@ -89,6 +91,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
case 21212: LadyVashj = creature->GetGUID(); break;
case 21214: Karathress = creature->GetGUID(); break;
case 21966: Sharkkis = creature->GetGUID(); break;
case 21217: LurkerBelow = creature->GetGUID(); break;
case 21965: Tidalvess = creature->GetGUID(); break;
case 21964: Caribdis = creature->GetGUID(); break;
case 21215: LeotherasTheBlind = creature->GetGUID(); break;}
@@ -106,6 +109,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
{
switch(identifier)
{
case DATA_THELURKERBELOW: return LurkerBelow;
case DATA_SHARKKIS: return Sharkkis;
case DATA_TIDALVESS: return Tidalvess;
case DATA_CARIBDIS: return Caribdis;