Core/Chat: Fixed GM messages in chat channels after refactoring

This commit is contained in:
Shauren
2013-12-24 20:21:13 +01:00
parent 54dbf870b8
commit 20a2b69178

View File

@@ -600,14 +600,6 @@ void Channel::Say(uint64 guid, std::string const& what, uint32 lang)
if (what.empty())
return;
uint8 chatTag = 0;
bool isGM = false;
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
chatTag = player->GetChatTag();
isGM = player->GetSession()->HasPermission(rbac::RBAC_PERM_COMMAND_GM_CHAT);
}
// TODO: Add proper RBAC check
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
lang = LANG_UNIVERSAL;
@@ -629,7 +621,11 @@ void Channel::Say(uint64 guid, std::string const& what, uint32 lang)
}
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, Language(lang), guid, guid, what, chatTag, "", "", 0, isGM, _name);
if (Player* player = ObjectAccessor::FindPlayer(guid))
ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, Language(lang), player, player, what, 0, _name);
else
ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, Language(lang), guid, guid, what, 0, "", "", 0, false, _name);
SendToAll(&data, !playersStore[guid].IsModerator() ? guid : false);
}