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*Update of aura system.
--HG-- branch : trunk
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@@ -155,7 +155,7 @@ void DynamicObject::Delay(int32 delaytime)
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m_aliveDuration -= delaytime;
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for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit)
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if (*iunit)
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(*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
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(*iunit)->DelayAura(m_spellId, GetCaster()->GetGUID() , delaytime);
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}
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bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
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