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https://github.com/TrinityCore/TrinityCore.git
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*Remove call Reset() from UtgardeKeep scripts.
--HG-- branch : trunk
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@@ -77,7 +77,6 @@ struct TRINITY_DLL_DECL boss_ingvar_the_plundererAI : public ScriptedAI
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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HeroicMode = c->GetMap()->IsHeroic();
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Reset();
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}
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ScriptedInstance* pInstance;
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@@ -307,7 +306,6 @@ struct TRINITY_DLL_DECL mob_annhylde_the_callerAI : public ScriptedAI
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mob_annhylde_the_callerAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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Reset();
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}
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float x,y,z;
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@@ -413,7 +411,6 @@ struct TRINITY_DLL_DECL mob_ingvar_throw_dummyAI : public ScriptedAI
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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HeroicMode = c->GetMap()->IsHeroic();
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Reset();
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}
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bool HeroicMode;
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@@ -59,7 +59,6 @@ struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
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mob_frost_tombAI(Creature *c) : ScriptedAI(c)
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{
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FrostTombGUID = 0;
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Reset();
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}
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uint64 FrostTombGUID;
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@@ -97,7 +96,6 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
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boss_kelesethAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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Reset();
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Heroic = c->GetMap()->IsHeroic();
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}
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@@ -213,7 +211,6 @@ struct TRINITY_DLL_DECL mob_vrykul_skeletonAI : public ScriptedAI
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mob_vrykul_skeletonAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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Reset();
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}
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ScriptedInstance *pInstance;
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@@ -71,7 +71,6 @@ struct TRINITY_DLL_DECL boss_skarvald_the_constructorAI : public ScriptedAI
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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ScriptedInstance* pInstance;
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@@ -223,7 +222,6 @@ struct TRINITY_DLL_DECL boss_dalronn_the_controllerAI : public ScriptedAI
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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ScriptedInstance* pInstance;
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