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*Update of aura system.
--HG-- branch : trunk
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@@ -55,7 +55,7 @@ void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if(!(_player->resetTalents()))
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{
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