Fix revert fail in ad8c046916

This commit is contained in:
Vincent_Michael
2014-01-18 20:31:41 +01:00
parent ad8c046916
commit 20c3eebfa7
3 changed files with 4 additions and 52 deletions

View File

@@ -395,13 +395,8 @@ int main(int argc, char* argv[])
if (extractFlags & Constants::EXTRACT_FLAG_TEST)
{
<<<<<<< .mine
float start[] = { -45.4745407f, -29.5000954f, -21.4456501f };
float end[] = { -107.686218f, -32.3544769f, -30.3459435f };
=======
float start[] = { 16226.200195f, 16257.000000f, 13.202200f };
float end[] = { 16245.725586f, 16382.465820f, 47.384956f };
>>>>>>> .theirs
//
float m_spos[3];
@@ -467,40 +462,8 @@ int main(int argc, char* argv[])
return 0;
}
<<<<<<< .mine
dtStatus status;
status = navMeshQuery->initSlicedFindPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter);
while (status != DT_SUCCESS)
status = navMeshQuery->updateSlicedFindPath(1, 0);
dtPolyRef* pathRefs = new dtPolyRef[2048];
int pcount = 0;
int resultHopCount = 0;
float* straightPath = new float[2048 * 3];
unsigned char* pathFlags = new unsigned char[2048];
=======
int hops;
>>>>>>> .theirs
dtPolyRef* hopBuffer = new dtPolyRef[8192];
<<<<<<< .mine
navMeshQuery->finalizeSlicedFindPath(pathRefs, &pcount, 200);
=======
dtStatus status = navMeshQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, hopBuffer, &hops, 8192);
int resultHopCount;
@@ -509,20 +472,11 @@ int main(int argc, char* argv[])
dtPolyRef* pathRefs = new dtPolyRef[2048];
status = navMeshQuery->findStraightPath(m_spos, m_epos, hopBuffer, hops, straightPath, pathFlags, pathRefs, &resultHopCount, 2048);
>>>>>>> .theirs
std::vector<Vector3> FinalPath;
<<<<<<< .mine
for (int i = 0; i < pcount; ++i)
=======
FinalPath.reserve(resultHopCount);
for (uint32 i = 0; i < resultHopCount; ++i)
>>>>>>> .theirs
{
navMeshQuery->findStraightPath(m_spos, m_epos, &pathRefs[i], 1,
straightPath, pathFlags,
hopBuffer, &resultHopCount, 200);
Vector3 finalV = Utils::ToWoWCoords(Vector3(straightPath[0 * 3 + 0], straightPath[0 * 3 + 1], straightPath[0 * 3 + 2]));
Vector3 finalV = Utils::ToWoWCoords(Vector3(straightPath[i * 3 + 0], straightPath[i * 3 + 1], straightPath[i * 3 + 2]));
FinalPath.push_back(finalV);
printf("Point %f %f %f\n", finalV.x, finalV.y, finalV.z);
}

View File

@@ -234,8 +234,7 @@ uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
CalculateTileBounds(bmin, bmax, navMeshParams);
_Geometry->CalculateMinMaxHeight(bmin[1], bmax[1]);
// This is commented out to reduce the size of the resulting files (and the time it takes to generate them), we shouldn't need to load 4 more ADTs each time.
/*// again, we load everything - wasteful but who cares
// again, we load everything - wasteful but who cares
for (int ty = Y - 1; ty <= Y + 1; ty++)
{
for (int tx = X - 1; tx <= X + 1; tx++)
@@ -255,7 +254,7 @@ uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
_Geometry->AddAdt(_adt);
delete _adt;
}
}*/
}
OutputDebugVertices();
@@ -352,7 +351,6 @@ uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
rcFreeHeightField(hf);
rcFreeCompactHeightfield(chf);
rcFreeContourSet(contours);
delete vertices;
delete triangles;
delete areas;

View File

@@ -111,7 +111,7 @@ void WorldModelHandler::InsertModelGeometry( std::vector<Vector3>& verts, std::v
for (uint32 i = 0; i < group->Triangles.size(); ++i)
{
// only include colliding tris
if ((group->TriangleFlags[i] & 0x04) != 0 || group->TriangleMaterials[i] == 0xFF)
if ((group->TriangleFlags[i] & 0x04) != 0 && group->TriangleMaterials[i] != 0xFF)
continue;
Triangle<uint16> tri = group->Triangles[i];
tris.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WMO, tri.V0 + vertOffset, tri.V1 + vertOffset, tri.V2 + vertOffset));