Merge pull request #5572 from joschiwald/locales

Core/CreatureTextMgr
This commit is contained in:
Subv
2012-03-05 16:45:19 -08:00
3 changed files with 14 additions and 1 deletions

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@@ -0,0 +1,3 @@
DELETE FROM `command` WHERE `name` = 'reload locales_creature_text';
INSERT INTO `command` (`name`, `security`, `help`) VALUES
('reload locales_creature_text', 3, 'Syntax: .reload locales_creature_text\nReload locales_creature_text Table.');

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@@ -160,7 +160,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = LocaleConstant(i);
ObjectMgr::AddLocaleString(fields[2 + i - 1].GetString(), locale, loc.Text);
ObjectMgr::AddLocaleString(fields[3 + i - 1].GetString(), locale, loc.Text);
}
++textCount;

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@@ -106,6 +106,7 @@ public:
{ "lfg_dungeon_rewards", SEC_ADMINISTRATOR, true, &HandleReloadLfgRewardsCommand, "", NULL },
{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL },
{ "locales_creature", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureCommand, "", NULL },
{ "locales_creature_text", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureTextCommand, "", NULL },
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGameobjectCommand, "", NULL },
{ "locales_gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGossipMenuOptionCommand, "", NULL },
{ "locales_item", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemCommand, "", NULL },
@@ -319,6 +320,7 @@ public:
{
HandleReloadLocalesAchievementRewardCommand(handler, "a");
HandleReloadLocalesCreatureCommand(handler, "a");
HandleReloadLocalesCreatureTextCommand(handler, "a");
HandleReloadLocalesGameobjectCommand(handler, "a");
HandleReloadLocalesGossipMenuOptionCommand(handler, "a");
HandleReloadLocalesItemCommand(handler, "a");
@@ -1171,6 +1173,14 @@ public:
return true;
}
static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outString("Re-Loading Locales Creature Texts...");
sCreatureTextMgr->LoadCreatureTextLocales();
handler->SendGlobalGMSysMessage("DB table `locales_creature_text` reloaded.");
return true;
}
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outString("Re-Loading Locales Gameobject ... ");