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Core/Maps: fix being able to be ported to an instance while in a group with a temporary save. was causing some issues.
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@@ -2415,7 +2415,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
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{
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// solo saves should be reset when entering a group
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InstanceGroupBind* groupBind = group->GetBoundInstance(this);
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if (playerBind)
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if (playerBind && playerBind->save != mapSave)
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{
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sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
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if (groupBind)
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