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Core/WorldObject: Replace non-std::chrono SummonTrigger overloads
(cherry picked from commit 3620b47c41)
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@@ -1921,10 +1921,10 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
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return SummonGameObject(entry, pos, rot, respawnTime, summonType);
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}
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Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
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Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*))
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{
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TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, Milliseconds(duration));
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TempSummonType summonType = (despawnTime == 0s) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, despawnTime);
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if (!summon)
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return nullptr;
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@@ -573,7 +573,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
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TempSummon* SummonPersonalClone(Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
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GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
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Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr);
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Creature* SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*) = nullptr);
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void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
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Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
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@@ -156,7 +156,7 @@ public:
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{
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr))
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{
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if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1))
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if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1ms))
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{
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//visual effects are not working!
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trigger->CastSpell(trigger, 11542, true);
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@@ -370,7 +370,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
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if (Vehicle* vehicle = cVeh->GetVehicleKit())
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if (Unit* passenger = vehicle->GetPassenger(0))
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if (IsFriendly(passenger))
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if (Creature* teleportTrigger = passenger->SummonTrigger(me->GetPositionX()-60.0f, me->GetPositionY(), me->GetPositionZ()+1.0f, cVeh->GetOrientation(), 1000))
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if (Creature* teleportTrigger = passenger->SummonTrigger(me->GetPositionX()-60.0f, me->GetPositionY(), me->GetPositionZ()+1.0f, cVeh->GetOrientation(), 1s))
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return teleportTrigger;
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return nullptr;
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