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Core/GameObjects: Fixed DestroyGate battleground hook for vehicles (#22145)
(cherry picked from commit 2ef3315848)
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@@ -2403,9 +2403,9 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
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EventInform(m_goInfo->destructibleBuilding.DestroyedEvent, attackerOrHealer);
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AI()->Destroyed(attackerOrHealer, m_goInfo->destructibleBuilding.DestroyedEvent);
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if (attackerOrHealer && attackerOrHealer->GetTypeId() == TYPEID_PLAYER)
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if (Battleground* bg = attackerOrHealer->ToPlayer()->GetBattleground())
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bg->DestroyGate(attackerOrHealer->ToPlayer(), this);
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if (Player* player = attackerOrHealer ? attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself() : nullptr)
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if (Battleground* bg = player->GetBattleground())
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bg->DestroyGate(player, this);
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RemoveFlag(GO_FLAG_DAMAGED);
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AddFlag(GO_FLAG_DESTROYED);
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