Core/Spells: Fixed professions resetting back to 1 when learning new level (expert/artisan)

This commit is contained in:
Shauren
2014-06-26 17:39:09 +02:00
parent 4368747de6
commit 224b5c08df

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@@ -2617,7 +2617,7 @@ void Spell::EffectLearnSkill(SpellEffIndex effIndex)
return;
uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), std::min<uint16>(skillval, 1), tier->MaxSkill[damage - 1]);
unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), std::max<uint16>(skillval, 1), tier->MaxSkill[damage - 1]);
}
void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)