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Quest/script: The Absent Minded Prospector
Add quest fail if the npc dies Ref #22586
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@@ -291,6 +291,12 @@ public:
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me->SetFaction(FACTION_ESCORTEE_A_NEUTRAL_PASSIVE);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (Player* player = GetPlayerForEscort())
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player->FailQuest(QUEST_ABSENT_MINDED_PT2);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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