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Core/Creatures: Ignore validation of AppearanceModId 0 in equipment (#29916)
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@@ -1514,7 +1514,8 @@ void ObjectMgr::LoadEquipmentTemplates()
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continue;
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}
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if (!sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId))
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// AppearanceModId 0 is always valid
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if (equipmentInfo.Items[i].AppearanceModId && !sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId))
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{
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TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID={}, AppearanceModID={}) pair in creature_equip_template.ItemID{} creature_equip_template.AppearanceModID{} "
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"for CreatureID = {} and ID={}, forced to default.",
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