Core/Creatures: Ignore validation of AppearanceModId 0 in equipment (#29916)

This commit is contained in:
Meji
2024-05-03 19:11:44 +02:00
committed by GitHub
parent 2238844f56
commit 22e657eac1

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@@ -1514,7 +1514,8 @@ void ObjectMgr::LoadEquipmentTemplates()
continue;
}
if (!sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId))
// AppearanceModId 0 is always valid
if (equipmentInfo.Items[i].AppearanceModId && !sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId))
{
TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID={}, AppearanceModID={}) pair in creature_equip_template.ItemID{} creature_equip_template.AppearanceModID{} "
"for CreatureID = {} and ID={}, forced to default.",