Scripts/Icecrown Citadel: Fixed a possibility to start the encounter again if Tirion evades during outro RP

Closes #10060
This commit is contained in:
Shauren
2014-06-18 00:00:41 +02:00
parent 0f0cea104d
commit 232eaae69c

View File

@@ -559,6 +559,11 @@ class boss_the_lich_king : public CreatureScript
Trinity::GameObjectWorker<FrozenThroneResetWorker> worker(me, reset);
me->VisitNearbyGridObject(333.0f, worker);
// Restore Tirion's gossip only after The Lich King fully resets to prevent
// restarting the encounter while LK still runs back to spawn point
if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HIGHLORD_TIRION_FORDRING)))
tirion->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
// Reset any light override
me->GetMap()->SetZoneOverrideLight(AREA_THE_FROZEN_THRONE, 0, 5000);
}
@@ -1201,11 +1206,6 @@ class npc_tirion_fordring_tft : public CreatureScript
void JustReachedHome() override
{
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
if (_instance->GetBossState(DATA_THE_LICH_KING) == DONE)
return;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void UpdateAI(uint32 diff) override