mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-29 13:22:48 +01:00
Dungeon Finder: minor improvements and code clean-ups
- Initialize all packet size properly - Updated all function documentation - Add placeholders to all LFG opcodes - Use lowguids wherever is possible --HG-- branch : trunk
This commit is contained in:
@@ -20,6 +20,7 @@
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#include "SharedDefines.h"
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#include "Group.h"
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#include "Player.h"
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#include "SocialMgr.h"
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#include "LFGMgr.h"
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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@@ -54,6 +55,9 @@ LFGMgr::~LFGMgr()
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delete it->second;
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m_RoleChecks.clear();
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for (LfgDungeonMap::iterator it = m_CachedDungeonMap.begin(); it != m_CachedDungeonMap.end(); ++it)
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delete it->second;
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m_CachedDungeonMap.clear();
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m_QueueInfoMap.clear();
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m_currentQueue.clear();
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m_newToQueue.clear();
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@@ -188,18 +192,13 @@ void LFGMgr::InitLFG()
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m_RewardDoneList.push_back(reward);
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}
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// Initialize dungeonMap
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m_DungeonsMap[LFG_ALL_DUNGEONS] = GetAllDungeons();
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m_DungeonsMap[LFG_RANDOM_CLASSIC] = GetDungeonsByRandom(LFG_RANDOM_CLASSIC);
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m_DungeonsMap[LFG_RANDOM_BC_NORMAL] = GetDungeonsByRandom(LFG_RANDOM_BC_NORMAL);
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m_DungeonsMap[LFG_RANDOM_BC_HEROIC] = GetDungeonsByRandom(LFG_RANDOM_BC_HEROIC);
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m_DungeonsMap[LFG_RANDOM_LK_NORMAL] = GetDungeonsByRandom(LFG_RANDOM_LK_NORMAL);
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m_DungeonsMap[LFG_RANDOM_LK_HEROIC] = GetDungeonsByRandom(LFG_RANDOM_LK_HEROIC);
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GetAllDungeons();
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}
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/// <summary>
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/// Adds the player to lfg queue
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/// Adds the player/group to lfg queue
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/// </summary>
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/// <param name="plr">Player</param>
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/// <param name="Player *">Player</param>
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void LFGMgr::Join(Player *plr)
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{
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Group *grp = plr->GetGroup();
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@@ -609,7 +608,6 @@ bool LFGMgr::CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag /*= true
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return tank == LFG_TANKS_NEEDED && healer == LFG_HEALERS_NEEDED && damage == LFG_DPS_NEEDED;
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}
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// --------------------------------------------------------------------------//
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// Packet Functions
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// --------------------------------------------------------------------------//
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@@ -617,9 +615,8 @@ bool LFGMgr::CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag /*= true
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/// <summary>
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/// Build lfgRolecheck packet
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/// </summary>
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/// <param name="data">WorldPacket</param>
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/// <param name="plr">Player</param>
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/// <param name="status">Player status in LFG system</param>
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/// <param name="WorldPacket &">WorldPacket</param>
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/// <param name="LfgRoleCheck *">RoleCheck info</param>
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void LFGMgr::BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck)
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{
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ASSERT(pRoleCheck);
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@@ -640,14 +637,12 @@ void LFGMgr::BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck)
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data << uint8(pRoleCheck->roles.size()); // Players in group
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// Leader info MUST be sent 1st :S
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roles = pRoleCheck->roles[pRoleCheck->leader];
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data << uint64(pRoleCheck->leader); // Guid
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uint64 guid = MAKE_NEW_GUID(pRoleCheck->leader, 0, HIGHGUID_PLAYER);
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data << uint64(guid); // Guid
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data << uint8(roles > 0); // Ready
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data << uint32(roles); // Roles
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plr = sObjectMgr.GetPlayer(pRoleCheck->leader);
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if (plr)
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data << uint8(plr->getLevel()); // Level
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else
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data << uint8(0);
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plr = sObjectMgr.GetPlayer(guid);
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data << uint8(plr ? plr->getLevel() : 0); // Level
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for (LfgRolesMap::const_iterator itPlayers = pRoleCheck->roles.begin(); itPlayers != pRoleCheck->roles.end(); ++itPlayers)
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{
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@@ -655,43 +650,58 @@ void LFGMgr::BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck)
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continue;
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roles = itPlayers->second;
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data << uint64(itPlayers->first); // Guid
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guid = MAKE_NEW_GUID(itPlayers->first, 0, HIGHGUID_PLAYER);
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data << uint64(guid); // Guid
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data << uint8(roles > 0); // Ready
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data << uint32(roles); // Roles
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plr = sObjectMgr.GetPlayer(pRoleCheck->leader);
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if (plr)
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data << uint8(plr->getLevel()); // Level
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else
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data << uint8(0);
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plr = sObjectMgr.GetPlayer(guid);
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data << uint8(plr ? plr->getLevel() : 0); // Level
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}
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}
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/// <summary>
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/// Build and Send LFG lock player info and reward
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/// </summary>
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/// <param name="plr">Player</param>
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/// <param name="Player *">Player</param>
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void LFGMgr::SendLfgPlayerInfo(Player *plr)
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{
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uint32 rsize = 0;
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uint32 lsize = 0;
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bool done;
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LfgDungeonSet *randomlist = GetRandomDungeons(plr->getLevel(), plr->GetSession()->Expansion());
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LfgLockStatusSet *lockSet = GetPlayerLockStatusDungeons(plr, m_DungeonsMap[LFG_ALL_DUNGEONS]);
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LfgLockStatusSet *lockSet = GetPlayerLockStatusDungeons(plr, GetAllDungeons());
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if (randomlist)
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rsize = randomlist->size();
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if (lockSet)
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lsize = lockSet->size();
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sLog.outDebug("SMSG_LFG_PLAYER_INFO");
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WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (4 + 4));
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WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
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if (!randomlist)
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data << uint8(0);
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else
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{
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LfgReward *reward;
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data << uint8(randomlist->size()); // Random Dungeon count
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for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it)
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{
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done = plr->isLfgDungeonDone(*it);
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reward = GetRandomDungeonReward(*it, done, plr->getLevel());
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data << uint32(*it); // Entry
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BuildRewardBlock(data, *it, plr);
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data << uint8(done);
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data << uint32(reward->baseMoney);
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data << uint32(reward->baseXP);
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data << uint32(reward->variableMoney);
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data << uint32(reward->variableXP);
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data << uint8(reward->itemId != 0);
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if (reward->itemId)
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{
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data << uint32(reward->itemId);
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data << uint32(reward->displayId);
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data << uint32(reward->stackCount);
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}
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}
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randomlist->clear();
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delete randomlist;
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@@ -703,10 +713,10 @@ void LFGMgr::SendLfgPlayerInfo(Player *plr)
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/// <summary>
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/// Build and Send LFG lock party info and reward
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/// </summary>
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/// <param name="plr">Player</param>
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/// <param name="Player *">Player</param>
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void LFGMgr::SendLfgPartyInfo(Player *plr)
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{
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if (LfgLockStatusMap *lockMap = GetPartyLockStatusDungeons(plr, m_DungeonsMap[LFG_ALL_DUNGEONS]))
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if (LfgLockStatusMap *lockMap = GetPartyLockStatusDungeons(plr, GetAllDungeons()))
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{
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uint32 size = 0;
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for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
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@@ -718,41 +728,11 @@ void LFGMgr::SendLfgPartyInfo(Player *plr)
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}
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}
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/// <summary>
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/// Build Reward packet structure for a given dungeon
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/// </summary>
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/// <param name="data">WorldPacket</param>
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/// <param name="dungeon">Dungeon entry</param>
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/// <param name="plr">Player</param>
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void LFGMgr::BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr)
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{
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bool done = plr->isLfgDungeonDone(dungeon);
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LfgReward *reward = GetRandomDungeonReward(dungeon, done, plr->getLevel());
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if (!reward)
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return;
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data << uint8(done);
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if (data.GetOpcode() == SMSG_LFG_PLAYER_REWARD)
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data << uint32(reward->strangers);
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data << uint32(reward->baseMoney);
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data << uint32(reward->baseXP);
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data << uint32(reward->variableMoney);
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data << uint32(reward->variableXP);
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data << uint8(reward->itemId != 0);
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if (reward->itemId)
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{
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data << uint32(reward->itemId);
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data << uint32(reward->displayId);
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data << uint32(reward->stackCount);
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}
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}
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/// <summary>
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/// Build Party Dungeon lock status packet
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/// </summary>
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/// <param name="data">WorldPacket</param>
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/// <param name="lock">lock status map</param>
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/// <param name="WorldPacket &">WorldPacket</param>
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/// <param name="LfgLockStatusMap *">lock status map</param>
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void LFGMgr::BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap)
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{
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ASSERT(lockMap);
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@@ -760,15 +740,13 @@ void LFGMgr::BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *loc
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data << uint8(lockMap->size());
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LfgLockStatusSet *lockSet;
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uint64 guid;
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for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
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{
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guid = it->first;
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lockSet = it->second;
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if (!lockSet)
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continue;
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data << uint64(guid); // Player guid
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data << uint64(MAKE_NEW_GUID(it->first, 0, HIGHGUID_PLAYER)); // Player guid
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BuildPlayerLockDungeonBlock(data, lockSet);
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}
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lockMap->clear();
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@@ -778,8 +756,8 @@ void LFGMgr::BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *loc
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/// <summary>
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/// Build Player Dungeon lock status packet
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/// </summary>
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/// <param name="data">WorldPacket</param>
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/// <param name="lock">lock status list</param>
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/// <param name="WorldPacket &">WorldPacket</param>
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/// <param name="LfgLockStatusSet *">lock status list</param>
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void LFGMgr::BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet)
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{
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ASSERT(lockSet);
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@@ -794,40 +772,28 @@ void LFGMgr::BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lo
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delete lockSet;
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}
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// --------------------------------------------------------------------------//
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// Auxiliar Functions
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// --------------------------------------------------------------------------//
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/// <summary>
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/// Get all Group members list of dungeons that can't be done and reason
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/// leader excluded as the list given is he list he can do
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/// Given a group get the dungeons that can't be done and reason
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/// </summary>
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/// <param name="grp">Group</param>
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/// <param name="dungeons">Dungeons to check</param>
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/// <param name="PlayerSet *">Players to check lock status</param>
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/// <param name="LfgDungeonSet *">Dungeons to check</param>
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/// <returns>LfgLockStatusMap*</returns>
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LfgLockStatusMap* LFGMgr::GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons)
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LfgLockStatusMap* LFGMgr::GetGroupLockStatusDungeons(PlayerSet *pPlayers, LfgDungeonSet *dungeons)
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{
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ASSERT(plr);
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ASSERT(pPlayers);
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ASSERT(dungeons);
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Group *grp = plr->GetGroup();
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if (!grp)
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return NULL;
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Player *plrg;
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LfgLockStatusSet *dungeonSet = NULL;
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LfgLockStatusMap *dungeonMap = new LfgLockStatusMap();
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for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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for (PlayerSet::const_iterator itr = pPlayers->begin(); itr != pPlayers->end(); ++itr)
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{
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plrg = itr->getSource();
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if (!plrg || plrg == plr)
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continue;
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dungeonSet = GetPlayerLockStatusDungeons(plrg, dungeons);
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dungeonSet = GetPlayerLockStatusDungeons(*itr, dungeons);
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if (dungeonSet)
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(*dungeonMap)[plrg->GetGUID()] = dungeonSet;
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(*dungeonMap)[(*itr)->GetGUID()] = dungeonSet;
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}
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if (!dungeonMap->size())
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@@ -838,11 +804,40 @@ LfgLockStatusMap* LFGMgr::GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet
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return dungeonMap;
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}
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/// <summary>
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/// Get all Group members list of dungeons that can't be done and reason
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/// leader excluded as the list given is he list he can do
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/// </summary>
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/// <param name="Player *">Player to get Party Lock info</param>
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/// <param name="LfgDungeonSet *">Dungeons to check</param>
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/// <returns>LfgLockStatusMap*</returns>
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LfgLockStatusMap* LFGMgr::GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons)
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{
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ASSERT(plr);
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ASSERT(dungeons);
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Group *grp = plr->GetGroup();
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if (!grp)
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return NULL;
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PlayerSet *pPlayers = new PlayerSet();
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Player *plrg;
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for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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plrg = itr->getSource();
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if (plrg && plrg != plr)
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pPlayers->insert(plrg);
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}
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LfgLockStatusMap *dungeonMap = GetGroupLockStatusDungeons(pPlayers, dungeons);
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pPlayers->clear();
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delete pPlayers;
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return dungeonMap;
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}
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/// <summary>
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/// Get list of dungeons player can't do and reasons
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/// </summary>
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/// <param name="plr">Player</param>
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/// <param name="dungeons">Dungeons to check</param>
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/// <param name="Player *">Player to check lock status</param>
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/// <param name="LfgDungeonSet *">Dungeons to check</param>
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/// <returns>LfgLockStatusSet*</returns>
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LfgLockStatusSet* LFGMgr::GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons)
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{
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@@ -906,58 +901,55 @@ LfgLockStatusSet* LFGMgr::GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet
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/// <returns>LfgDungeonSet*</returns>
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LfgDungeonSet* LFGMgr::GetAllDungeons()
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{
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LfgDungeonSet *dungeons = new LfgDungeonSet();
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LfgDungeonSet *alldungeons = m_CachedDungeonMap[0];
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if (alldungeons)
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return alldungeons;
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LfgDungeonSet *dungeons;
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LFGDungeonEntry const *dungeon;
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alldungeons = new LfgDungeonSet();
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m_CachedDungeonMap[0] = alldungeons;
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for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
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{
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dungeon = sLFGDungeonStore.LookupEntry(i);
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if (!dungeon || dungeon->type == LFG_TYPE_ZONE)
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continue;
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dungeons->insert(dungeon->ID);
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dungeons = m_CachedDungeonMap[dungeon->grouptype];
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if (!dungeons)
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{
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dungeons = new LfgDungeonSet();
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m_CachedDungeonMap[dungeon->grouptype] = dungeons;
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}
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if (dungeon->type != LFG_TYPE_RANDOM)
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dungeons->insert(dungeon->ID);
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alldungeons->insert(dungeon->ID);
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}
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if (!dungeons->size())
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{
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delete dungeons;
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return NULL;
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}
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else
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return dungeons;
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return alldungeons;
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}
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/// <summary>
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/// Get the dungeon list that can be done given a random dungeon entry.
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/// Special case: randomdungeon == 0 then will return all dungeons
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/// </summary>
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/// <param name="randomdungeon">Random dungeon entry</param>
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/// <param name="uint32">Random dungeon entry</param>
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/// <returns>LfgDungeonSet*</returns>
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LfgDungeonSet* LFGMgr::GetDungeonsByRandom(uint32 randomdungeon)
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{
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LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(randomdungeon);
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if (!dungeon)
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return NULL;
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uint8 groupType = 0;
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if (LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(randomdungeon))
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groupType = dungeon->grouptype;
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uint32 grouptype = dungeon->grouptype;
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LfgDungeonSet *random = new LfgDungeonSet();
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for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
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{
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dungeon = sLFGDungeonStore.LookupEntry(i);
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if (!dungeon || dungeon->type == LFG_TYPE_RANDOM || dungeon->grouptype != grouptype)
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continue;
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random->insert(dungeon->ID);
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}
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if (!random->size())
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{
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delete random;
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return NULL;
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}
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else
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return random;
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return m_CachedDungeonMap[groupType];
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}
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/// <summary>
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/// Get the random dungeon list that can be done at a certain level and expansion.
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/// </summary>
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/// <param name="level">Player level</param>
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/// <param name="expansion">Player account expansion</param>
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/// <param name="uint8">Player level</param>
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/// <param name="uint8">Player account expansion</param>
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/// <returns>LfgDungeonSet*</returns>
|
||||
LfgDungeonSet* LFGMgr::GetRandomDungeons(uint8 level, uint8 expansion)
|
||||
{
|
||||
@@ -974,11 +966,12 @@ LfgDungeonSet* LFGMgr::GetRandomDungeons(uint8 level, uint8 expansion)
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the reward of a given random dungeon
|
||||
/// Get the reward of a given random dungeon at a certain level
|
||||
/// </summary>
|
||||
/// <param name="dungeon">random dungeon id</param>
|
||||
/// <param name="done">Dungeon previously done</param>
|
||||
/// <returns></returns>
|
||||
/// <param name="uint32">random dungeon id</param>
|
||||
/// <param name="bool">Dungeon previously done</param>
|
||||
/// <param name="uint8">Player level</param>
|
||||
/// <returns>LfgReward*</returns>
|
||||
LfgReward* LFGMgr::GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level)
|
||||
{
|
||||
uint8 index = 0;
|
||||
@@ -1022,7 +1015,7 @@ LfgReward* LFGMgr::GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level
|
||||
/// <summary>
|
||||
/// Given a Dungeon id returns the dungeon Group Type
|
||||
/// </summary>
|
||||
/// <param name="dungeonId">Dungeon id</param>
|
||||
/// <param name="uint32">Dungeon id</param>
|
||||
/// <returns>uint8: GroupType</returns>
|
||||
uint8 LFGMgr::GetDungeonGroupType(uint32 dungeonId)
|
||||
{
|
||||
|
||||
@@ -47,6 +47,7 @@ enum LfgType
|
||||
|
||||
enum LfgGroupType
|
||||
{
|
||||
LFG_GROUPTYPE_ALL = 0, // Internal use, represents all groups.
|
||||
LFG_GROUPTYPE_CLASSIC = 1,
|
||||
LFG_GROUPTYPE_BC_NORMAL = 2,
|
||||
LFG_GROUPTYPE_BC_HEROIC = 3,
|
||||
@@ -107,6 +108,7 @@ enum LfgRoleCheckResult
|
||||
LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
|
||||
};
|
||||
|
||||
// TODO: Remove me, will not be needed when Reward moved to quest system
|
||||
enum LfgRandomDungeonEntries
|
||||
{
|
||||
LFG_ALL_DUNGEONS = 0,
|
||||
@@ -182,15 +184,10 @@ struct LfgReward
|
||||
uint32 stackCount;
|
||||
};
|
||||
|
||||
typedef std::set<LfgLockStatus*> LfgLockStatusSet;
|
||||
typedef std::vector<LfgReward*> LfgRewardList;
|
||||
typedef std::map<uint64, LfgLockStatusSet*> LfgLockStatusMap;
|
||||
typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
|
||||
|
||||
typedef std::map<uint64, int8> LfgAnswerMap;
|
||||
typedef std::map<uint32, uint8> LfgRolesMap;
|
||||
typedef std::map<uint32, int8> LfgAnswerMap;
|
||||
typedef std::list<uint64> LfgGuidList;
|
||||
typedef std::map<uint64, uint8> LfgRolesMap;
|
||||
typedef std::set<uint64> LfgGuidSet;
|
||||
typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
|
||||
|
||||
// Stores player or group queue info
|
||||
struct LfgQueueInfo
|
||||
@@ -211,56 +208,63 @@ struct LfgRoleCheck
|
||||
LfgRolesMap roles;
|
||||
LfgRoleCheckResult result;
|
||||
LfgDungeonSet dungeons;
|
||||
uint64 leader;
|
||||
uint32 leader;
|
||||
};
|
||||
|
||||
typedef std::set<Player*> PlayerSet;
|
||||
typedef std::set<LfgLockStatus*> LfgLockStatusSet;
|
||||
typedef std::vector<LfgReward*> LfgRewardList;
|
||||
typedef std::map<uint32, LfgReward*> LfgRewardMap;
|
||||
typedef std::map<uint32, LfgLockStatusSet*> LfgLockStatusMap;
|
||||
typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
|
||||
typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
|
||||
typedef std::list<Player *> LfgPlayerList;
|
||||
|
||||
class LFGMgr
|
||||
{
|
||||
friend class ACE_Singleton<LFGMgr, ACE_Null_Mutex>;
|
||||
LFGMgr();
|
||||
public:
|
||||
~LFGMgr();
|
||||
LFGMgr();
|
||||
~LFGMgr();
|
||||
|
||||
void InitLFG();
|
||||
void SendLfgPlayerInfo(Player *plr);
|
||||
void SendLfgPartyInfo(Player *plr);
|
||||
void Join(Player *plr);
|
||||
void Leave(Player *plr, Group *grp = NULL);
|
||||
void UpdateRoleCheck(Group *grp, Player *plr = NULL);
|
||||
void Update(uint32 diff);
|
||||
|
||||
void SendLfgPlayerInfo(Player *plr);
|
||||
void SendLfgPartyInfo(Player *plr);
|
||||
|
||||
private:
|
||||
void BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck);
|
||||
void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
|
||||
void BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr);
|
||||
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
|
||||
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
|
||||
bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
|
||||
|
||||
void AddToQueue(uint64 guid, LfgRolesMap *roles, LfgDungeonSet *dungeons);
|
||||
bool RemoveFromQueue(uint64 guid);
|
||||
bool isRandomDungeon(uint32 dungeonId);
|
||||
bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
|
||||
|
||||
LfgLockStatusMap* GetGroupLockStatusDungeons(PlayerSet *pPlayers, LfgDungeonSet *dungeons);
|
||||
LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
|
||||
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
|
||||
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
|
||||
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
|
||||
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
|
||||
LfgDungeonSet* GetAllDungeons();
|
||||
LfgReward* GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level);
|
||||
uint8 GetDungeonGroupType(uint32 dungeon);
|
||||
|
||||
LfgRewardList m_RewardList;
|
||||
LfgRewardList m_RewardDoneList;
|
||||
LfgDungeonMap m_DungeonsMap;
|
||||
LfgRewardList m_RewardList; // TODO: Change it to list of quests
|
||||
LfgRewardList m_RewardDoneList; // TODO: Change it to list of quests
|
||||
LfgDungeonMap m_CachedDungeonMap; // Stores all dungeons by groupType
|
||||
LfgQueueInfoMap m_QueueInfoMap; // Queued groups
|
||||
LfgGuidList m_currentQueue; // Ordered list. Used to find groups
|
||||
LfgGuidList m_newToQueue; // New groups to add to queue;
|
||||
|
||||
LfgRoleCheckMap m_RoleChecks; // Current Role checks
|
||||
uint32 m_QueueTimer; // used to check interval of update
|
||||
uint32 m_lfgProposalId; // used as internal counter for proposals
|
||||
int32 m_avgWaitTime;
|
||||
int32 m_waitTimeTanks;
|
||||
int32 m_waitTimeHealer;
|
||||
|
||||
@@ -63,25 +63,29 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
|
||||
void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFG_LEAVE");
|
||||
Group *grp = GetPlayer()->GetGroup();
|
||||
|
||||
// Check cheating - only leader can leave the queue
|
||||
if (Group *grp = GetPlayer()->GetGroup())
|
||||
{
|
||||
if (grp->GetLeaderGUID() != GetPlayer()->GetGUID())
|
||||
return;
|
||||
else
|
||||
sLFGMgr.Leave(GetPlayer(), grp);
|
||||
}
|
||||
else
|
||||
if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID())
|
||||
sLFGMgr.Leave(GetPlayer());
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgProposalResultOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFG_PROPOSAL_RESULT");
|
||||
|
||||
uint32 lfgGroupID; // Internal lfgGroupID
|
||||
uint8 accept; // Accept to join?
|
||||
recv_data >> lfgGroupID;
|
||||
recv_data >> accept;
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFG_SET_ROLES");
|
||||
|
||||
uint8 roles;
|
||||
recv_data >> roles; // Player Group Roles
|
||||
recv_data >> roles; // Player Group Roles
|
||||
|
||||
Group *grp = GetPlayer()->GetGroup();
|
||||
if (!grp)
|
||||
@@ -100,6 +104,22 @@ void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
|
||||
GetPlayer()->SetLfgComment(comment);
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFG_SET_BOOT_VOTE");
|
||||
|
||||
uint8 agree; // Agree to kick player
|
||||
recv_data >> agree;
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFG_TELEPORT");
|
||||
|
||||
bool out;
|
||||
recv_data >> out;
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST");
|
||||
@@ -109,7 +129,22 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
|
||||
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST");
|
||||
sLFGMgr.SendLfgPartyInfo(GetPlayer());
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfrSearchOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_SEARCH_LFG_JOIN");
|
||||
|
||||
uint32 entry; // Raid id to search
|
||||
recv_data >> entry;
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfrLeaveOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_SEARCH_LFG_LEAVE");
|
||||
|
||||
uint32 dungeonId; // Raid id queue to leave
|
||||
recv_data >> dungeonId;
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
|
||||
@@ -207,7 +242,7 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_ROLE_CHOSEN");
|
||||
|
||||
WorldPacket data(SMSG_LFG_ROLE_CHOSEN);
|
||||
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
|
||||
data << uint64(guid); // Guid
|
||||
data << uint8(roles > 0); // Ready
|
||||
data << uint32(roles); // Roles
|
||||
@@ -221,7 +256,7 @@ void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
|
||||
|
||||
sLog.outDebug("SMSG_LFG_JOIN_RESULT");
|
||||
|
||||
WorldPacket data(SMSG_LFG_JOIN_RESULT);
|
||||
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4);
|
||||
data << uint32(checkResult); // Check Result
|
||||
data << uint32(checkValue); // Check Value
|
||||
SendPacket(&data);
|
||||
@@ -230,7 +265,7 @@ void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
|
||||
void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_QUEUE_STATUS");
|
||||
WorldPacket data(SMSG_LFG_QUEUE_STATUS);
|
||||
WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
|
||||
|
||||
data << uint32(dungeon); // Dungeon
|
||||
data << uint32(avgWaitTime); // Average Wait time
|
||||
@@ -249,7 +284,32 @@ void WorldSession::SendLfgUpdateSearch(bool update)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
|
||||
|
||||
WorldPacket data(SMSG_LFG_UPDATE_SEARCH);
|
||||
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
|
||||
data << uint8(update); // In Lfg Queue?
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgDisabled()
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_DISABLED");
|
||||
WorldPacket data(SMSG_LFG_DISABLED, 0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_OFFER_CONTINUE");
|
||||
|
||||
WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
|
||||
data << uint32(dungeonEntry);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgTeleportError(uint8 err)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_TELEPORT_DENIED");
|
||||
|
||||
WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
|
||||
data << uint32(err); // Error
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -890,11 +890,11 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
|
||||
/*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgJoinOpcode },
|
||||
/*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleLfgLeaveOpcode },
|
||||
/*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
|
||||
/*0x35F*/ { "CMSG_SEARCH_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
|
||||
/*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfrSearchOpcode },
|
||||
/*0x35F*/ { "CMSG_SEARCH_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleLfrLeaveOpcode },
|
||||
/*0x360*/ { "SMSG_UPDATE_LFG_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x361*/ { "SMSG_LFG_PROPOSAL_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x362*/ { "CMSG_LFG_PROPOSAL_RESULT", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
|
||||
/*0x362*/ { "CMSG_LFG_PROPOSAL_RESULT", STATUS_LOGGEDIN, &WorldSession::HandleLfgProposalResultOpcode },
|
||||
/*0x363*/ { "SMSG_LFG_ROLE_CHECK_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x364*/ { "SMSG_LFG_JOIN_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x365*/ { "SMSG_LFG_QUEUE_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
@@ -904,11 +904,11 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
|
||||
/*0x369*/ { "SMSG_LFG_UPDATE_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x36A*/ { "CMSG_LFG_SET_ROLES", STATUS_LOGGEDIN, &WorldSession::HandleLfgSetRolesOpcode },
|
||||
/*0x36B*/ { "CMSG_LFG_SET_NEEDS", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
|
||||
/*0x36C*/ { "CMSG_LFG_SET_BOOT_VOTE", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
|
||||
/*0x36C*/ { "CMSG_LFG_SET_BOOT_VOTE", STATUS_LOGGEDIN, &WorldSession::HandleLfgSetBootVoteOpcode },
|
||||
/*0x36D*/ { "SMSG_LFG_BOOT_PROPOSAL_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x36E*/ { "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST", STATUS_LOGGEDIN, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode},
|
||||
/*0x36F*/ { "SMSG_LFG_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x370*/ { "CMSG_LFG_TELEPORT", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
|
||||
/*0x370*/ { "CMSG_LFG_TELEPORT", STATUS_LOGGEDIN, &WorldSession::HandleLfgTeleportOpcode },
|
||||
/*0x371*/ { "CMSG_LFD_PARTY_LOCK_INFO_REQUEST", STATUS_LOGGEDIN, &WorldSession::HandleLfgPartyLockInfoRequestOpcode},
|
||||
/*0x372*/ { "SMSG_LFG_PARTY_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x373*/ { "SMSG_TITLE_EARNED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
|
||||
@@ -47,8 +47,7 @@
|
||||
|
||||
/// WorldSession constructor
|
||||
WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
|
||||
LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
|
||||
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
|
||||
m_muteTime(mute_time), _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
|
||||
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
|
||||
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
|
||||
m_latency(0), m_TutorialsChanged(false), m_timeOutTime(0)
|
||||
|
||||
@@ -270,10 +270,6 @@ class WorldSession
|
||||
void SendNotInArenaTeamPacket(uint8 type);
|
||||
void SendPetitionShowList(uint64 guid);
|
||||
void SendSaveGuildEmblem(uint32 msg);
|
||||
// Looking For Group
|
||||
// TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
|
||||
bool LookingForGroup_auto_join;
|
||||
bool LookingForGroup_auto_add;
|
||||
|
||||
void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
|
||||
|
||||
@@ -705,12 +701,21 @@ class WorldSession
|
||||
void HandleLfgJoinOpcode(WorldPacket &recv_data);
|
||||
void HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/);
|
||||
void HandleLfgSetRolesOpcode(WorldPacket &recv_data);
|
||||
void HandleLfgProposalResultOpcode(WorldPacket &recv_data);
|
||||
void HandleLfgSetBootVoteOpcode(WorldPacket &recv_data);
|
||||
void HandleLfgTeleportOpcode(WorldPacket &recv_data);
|
||||
void HandleLfrSearchOpcode(WorldPacket &recv_data);
|
||||
void HandleLfrLeaveOpcode(WorldPacket &recv_data);
|
||||
|
||||
void SendLfgUpdatePlayer(uint8 updateType);
|
||||
void SendLfgUpdateParty(uint8 updateType);
|
||||
void SendLfgRoleChosen(uint64 guid, uint8 roles);
|
||||
void SendLfgUpdateSearch(bool update);
|
||||
void SendLfgJoinResult(uint8 checkResult, uint8 checkValue);
|
||||
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
|
||||
void SendLfgDisabled();
|
||||
void SendLfgOfferContinue(uint32 dungeonEntry);
|
||||
void SendLfgTeleportError(uint8 err);
|
||||
|
||||
// Arena Team
|
||||
void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);
|
||||
|
||||
Reference in New Issue
Block a user