*Fix possible crashes.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-10-06 15:50:20 +02:00
parent 1bd3f9604c
commit 23d0a6c22b

View File

@@ -265,19 +265,17 @@ struct TRINITY_DLL_DECL boss_svala_sorrowgraveAI : public ScriptedAI
if (uiCallFlamesTimer < diff)
{
Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
while (pTarget && pTarget->GetTypeId() != TYPEID_PLAYER)
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
if (pTarget && pTarget->GetTypeId() != TYPEID_PLAYER)
{
DoCast(pTarget, SPELL_CALL_FLAMES);
uiCallFlamesTimer = 8000 + rand()%4000;
uiCallFlamesTimer = 8000 + rand()%4000;
}
} else uiCallFlamesTimer -= diff;
if (uiRitualOfSwordTimer < diff)
{
pSacrificeTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
while (pSacrificeTarget && pSacrificeTarget->GetTypeId() != TYPEID_PLAYER)
pSacrificeTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pSacrificeTarget)
if (pSacrificeTarget && pSacrificeTarget->GetTypeId() != TYPEID_PLAYER)
{
DoScriptText(RAND(SAY_SACRIFICE_PLAYER_1,SAY_SACRIFICE_PLAYER_2,SAY_SACRIFICE_PLAYER_3,SAY_SACRIFICE_PLAYER_4,SAY_SACRIFICE_PLAYER_5),m_creature);
DoCast(pSacrificeTarget,SPELL_RITUAL_OF_THE_SWORD);
@@ -289,8 +287,9 @@ struct TRINITY_DLL_DECL boss_svala_sorrowgraveAI : public ScriptedAI
if (pRitualChanneler[i] = m_creature->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerLocations[i].x, RitualChannelerLocations[i].y, RitualChannelerLocations[i].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000))
if (mob_ritual_channelerAI *pChannelerAI = CAST_AI(mob_ritual_channelerAI,pRitualChanneler[i]))
pChannelerAI->AttackStartNoMove(pSacrificeTarget);
uiRitualOfSwordTimer = 18000 + rand()%4000;
}
uiRitualOfSwordTimer = 18000 + rand()%4000;
} else uiRitualOfSwordTimer -= diff;
DoMeleeAttackIfReady();