Core/GameObjects: fixed typo and logic (0 is a valid invisibility type)

This commit is contained in:
Rat
2015-04-06 12:14:25 +02:00
parent 449ae2b00e
commit 23e8a3ce29
2 changed files with 2 additions and 2 deletions

View File

@@ -299,7 +299,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
if (GameObjectAddon const* addon = sObjectMgr->GetGameObjectAddon(guidlow))
{
if (addon->InvisibilityType && addon->InvisibilityValue)
if (addon->InvisibilityValue)
{
m_invisibility.AddFlag(addon->InvisibilityType);
m_invisibility.AddValue(addon->InvisibilityType, addon->InvisibilityValue);

View File

@@ -1111,7 +1111,7 @@ void ObjectMgr::LoadGameObjectAddons()
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
gameObjectAddon.InvisibilityType = InvisibilityType(fields[1].GetUInt8());
gameObjectAddon.InvisibilityValue = InvisibilityType(fields[2].GetUInt32());
gameObjectAddon.InvisibilityValue = fields[2].GetUInt32();
if (gameObjectAddon.InvisibilityType >= TOTAL_INVISIBILITY_TYPES)
{