* Nope still won't build yet

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-07 09:04:14 -06:00
parent 12dc250bf0
commit 2435b4152d
28 changed files with 61 additions and 61 deletions

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@@ -22,8 +22,8 @@
#define TRINITY_DBCSTRUCTURE_H
#include "DBCEnums.h"
#include "Platform/Define.h"
#include "Util.h"
#include "Define.h"
#include "Utilities/Util.h"
#include <map>
#include <set>

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@@ -22,11 +22,11 @@
#define _OBJECT_H
#include "Common.h"
#include "UpdateFields.h"
#include "UpdateData.h"
#include "GameSystem/GridReference.h"
#include "Updates/UpdateFields.h"
#include "Updates/UpdateData.h"
#include "Grids/GridReference.h"
#include "ObjectDefines.h"
#include "GridDefines.h"
#include "Grids/GridDefines.h"
#include "Map.h"
#include <set>

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@@ -21,7 +21,7 @@
#ifndef TRINITY_OBJECTDEFINES_H
#define TRINITY_OBJECTDEFINES_H
#include "Platform/Define.h"
#include "Define.h"
// used for creating values for respawn for example
#define MAKE_PAIR64(l, h) uint64(uint32(l) | (uint64(h) << 32))

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@@ -21,7 +21,7 @@
#ifndef __UPDATEDATA_H
#define __UPDATEDATA_H
#include "ByteBuffer.h"
#include "Packets/ByteBuffer.h"
class WorldPacket;
enum OBJECT_UPDATE_TYPE

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@@ -23,7 +23,7 @@
#include "Common.h"
#include "Object.h"
#include "Opcodes.h"
#include "Server/Protocol/Opcodes.h"
#include "SpellAuraDefines.h"
#include "UpdateFields.h"
#include "SharedDefines.h"

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@@ -21,15 +21,15 @@
#ifndef TRINITY_OBJECTACCESSOR_H
#define TRINITY_OBJECTACCESSOR_H
#include "Platform/Define.h"
#include "Define.h"
#include "Policies/Singleton.h"
#include <ace/Thread_Mutex.h>
#include "Utilities/UnorderedMap.h"
#include "Dynamic/UnorderedMap.h"
#include "Policies/ThreadingModel.h"
#include "UpdateData.h"
#include "Updates/UpdateData.h"
#include "GridDefines.h"
#include "Grids/GridDefines.h"
#include "Object.h"
#include "Player.h"

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@@ -23,10 +23,10 @@
#include <cmath>
#include "GameSystem/TypeContainer.h"
#include "GameSystem/TypeContainerVisitor.h"
#include "Dynamic/TypeContainer.h"
#include "Dynamic/TypeContainerVisitor.h"
#include "GridDefines.h"
#include "Grids/GridDefines.h"
class Map;
class WorldObject;

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@@ -32,10 +32,10 @@
Grid's perspective, the loader meets its API requirement is suffice.
*/
#include "Platform/Define.h"
#include "Define.h"
#include "Policies/ThreadingModel.h"
#include "TypeContainer.h"
#include "TypeContainerVisitor.h"
#include "Dynamic/TypeContainer.h"
#include "Dynamic/TypeContainerVisitor.h"
// forward declaration
template<class A, class T, class O> class GridLoader;

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@@ -22,7 +22,7 @@
#define TRINITY_GRIDDEFINES_H
#include "Common.h"
#include "GameSystem/NGrid.h"
#include "Grids/NGrid.h"
#include <cmath>
// Forward class definitions

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@@ -21,7 +21,7 @@
#ifndef _GRIDREFMANAGER
#define _GRIDREFMANAGER
#include "Utilities/LinkedReference/RefManager.h"
#include "Dynamic/LinkedReference/RefManager.h"
template<class OBJECT>
class GridReference;

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@@ -21,7 +21,7 @@
#ifndef _GRIDREFERENCE_H
#define _GRIDREFERENCE_H
#include "Utilities/LinkedReference/Reference.h"
#include "Dynamic/LinkedReference/Reference.h"
template<class OBJECT>
class GridRefManager;

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@@ -24,10 +24,10 @@
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
#include "GameSystem/Grid.h"
#include "GameSystem/GridReference.h"
#include "Timer.h"
#include "Util.h"
#include "Grids/Grid.h"
#include "Grids/GridReference.h"
#include "Utilities/Timer.h"
#include "Utilities/Util.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000

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@@ -21,18 +21,18 @@
#ifndef TRINITY_MAP_H
#define TRINITY_MAP_H
#include "Platform/Define.h"
#include "Define.h"
#include "Policies/ThreadingModel.h"
#include "ace/RW_Thread_Mutex.h"
#include "ace/Thread_Mutex.h"
#include "DBCStructure.h"
#include "GridDefines.h"
#include "Cell.h"
#include "Timer.h"
#include "SharedDefines.h"
#include "GameSystem/GridRefManager.h"
#include "MapRefManager.h"
#include "Grids/GridDefines.h"
#include "Grids/Cells/Cell.h"
#include "Utilities/Timer.h"
#include "Miscellaneous/SharedDefines.h"
#include "Grids/GridRefManager.h"
#include "Maps/MapRefManager.h"
#include "mersennetwister/MersenneTwister.h"
#include <bitset>

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@@ -21,12 +21,12 @@
#ifndef TRINITY_MAPMANAGER_H
#define TRINITY_MAPMANAGER_H
#include "Platform/Define.h"
#include "Define.h"
#include "Policies/Singleton.h"
#include "ace/Thread_Mutex.h"
#include "Common.h"
#include "Map.h"
#include "GridStates.h"
#include "Grids/GridStates.h"
#include "MapUpdater.h"
class Transport;

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@@ -19,7 +19,7 @@
#ifndef _MAPREFMANAGER
#define _MAPREFMANAGER
#include "Utilities/LinkedReference/RefManager.h"
#include "Dynamic/LinkedReference/RefManager.h"
class MapReference;

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@@ -4,7 +4,7 @@
#include <ace/Thread_Mutex.h>
#include <ace/Condition_Thread_Mutex.h>
#include "DelayExecutor.h"
#include "Threading/DelayExecutor.h"
class Map;

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@@ -21,7 +21,7 @@
#ifndef TRINITY_SHAREDDEFINES_H
#define TRINITY_SHAREDDEFINES_H
#include "Platform/Define.h"
#include "Define.h"
#include <cassert>
// loot modes for creatures and gameobjects, bitmask!

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@@ -1,9 +1,9 @@
//add here most rarely modified headers to speed up debug build compilation
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
#include "Server/WorldSocket.h" // must be first to make ACE happy with ACE includes in it
#include "Common.h"
#include "MapManager.h"
#include "Log.h"
#include "Logging/Log.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "Database/SQLStorage.h"

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@@ -31,7 +31,7 @@
// if this class definition not complite then VS for x64 release use different size for
// struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from
// table opcodeTable in source when Opcode.h included but WorldSession.h not included
#include "WorldSession.h"
#include "Server/WorldSession.h"
/// List of Opcodes
enum Opcodes

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@@ -26,10 +26,10 @@
#define __WORLDSESSION_H
#include "Common.h"
#include "SharedDefines.h"
#include "AddonMgr.h"
#include "QueryResult.h"
#include "World.h"
#include "Miscellaneous/SharedDefines.h"
#include "Addons/AddonMgr.h"
#include "Database/QueryResult.h"
#include "World/World.h"
struct ItemPrototype;
struct AuctionEntry;

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@@ -43,7 +43,7 @@
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "Common.h"
#include "Auth/AuthCrypt.h"
#include "Cryptography/Authentication/AuthCrypt.h"
class ACE_Message_Block;
class WorldPacket;

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@@ -26,11 +26,11 @@
#define __WORLD_H
#include "Common.h"
#include "Timer.h"
#include "Utilities/Timer.h"
#include "Policies/Singleton.h"
#include "SharedDefines.h"
#include "Miscellaneous/SharedDefines.h"
#include "ace/Atomic_Op.h"
#include "QueryResult.h"
#include "Database/QueryResult.h"
#include <map>
#include <set>

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@@ -22,8 +22,8 @@
#define _REFMANAGER_H
//=====================================================
#include "Utilities/LinkedList.h"
#include "Utilities/LinkedReference/Reference.h"
#include "Dynamic/LinkedList.h"
#include "Dynamic/LinkedReference/Reference.h"
template <class TO, class FROM> class RefManager : public LinkedListHead
{

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@@ -21,7 +21,7 @@
#ifndef _REFERENCE_H
#define _REFERENCE_H
#include "Utilities/LinkedList.h"
#include "Dynamic/LinkedList.h"
//=====================================================

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@@ -28,9 +28,9 @@
#include <map>
#include <vector>
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include "GameSystem/GridRefManager.h"
#include "Define.h"
#include "Dynamic/TypeList.h"
#include "Grids/GridRefManager.h"
/*
* @class ContainerMapList is a mulit-type container for map elements

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@@ -27,8 +27,8 @@
* to access or mutate the container.
*/
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include "Define.h"
#include "Dynamic/TypeList.h"
#include <map>
namespace Trinity

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@@ -27,8 +27,8 @@
* to overload its types as a visit method is called.
*/
#include "Platform/Define.h"
#include "TypeContainer.h"
#include "Define.h"
#include "Dynamic/TypeContainer.h"
// forward declaration
template<class T, class Y> class TypeContainerVisitor;

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@@ -22,8 +22,8 @@
#define _BYTEBUFFER_H
#include "Common.h"
#include "Errors.h"
#include "Log.h"
#include "Debugging/Errors.h"
#include "Logging/Log.h"
#include "Utilities/ByteConverter.h"
class ByteBufferException