Small update to the group/party system.

- Fixes raid assistant privileges, Fixes issue #248
- Proper designation for Main tank and Main assistant roles
- Remove 2 redundant columns in DB, namely groups.mainTank and groups.mainAssist. These are now defined by the value of group_member.memberFlags

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-03-09 20:33:59 +01:00
parent e5eaa46a7f
commit 24ab54f213
6 changed files with 48 additions and 56 deletions

View File

@@ -1247,7 +1247,7 @@ DROP TABLE IF EXISTS `group_member`;
CREATE TABLE `group_member` (
`leaderGuid` int(11) unsigned NOT NULL,
`memberGuid` int(11) unsigned NOT NULL,
`assistant` tinyint(1) unsigned NOT NULL,
`memberFlags` tinyint(2) unsigned NOT NULL,
`subgroup` smallint(6) unsigned NOT NULL,
PRIMARY KEY (`leaderGuid`,`memberGuid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Groups';
@@ -1271,8 +1271,6 @@ DROP TABLE IF EXISTS `groups`;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `groups` (
`leaderGuid` int(11) unsigned NOT NULL,
`mainTank` int(11) unsigned NOT NULL,
`mainAssistant` int(11) unsigned NOT NULL,
`lootMethod` tinyint(4) unsigned NOT NULL,
`looterGuid` int(11) unsigned NOT NULL,
`lootThreshold` tinyint(4) unsigned NOT NULL,

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@@ -0,0 +1,2 @@
ALTER TABLE `group_member`
CHANGE `assistant` `memberFlags` tinyint(2) NOT NULL DEFAULT '0';

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@@ -0,0 +1,3 @@
ALTER TABLE `groups`
DROP COLUMN `mainTank`,
DROP COLUMN `mainAssistant`;

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@@ -37,8 +37,6 @@
Group::Group()
{
m_leaderGuid = 0;
m_mainTank = 0;
m_mainAssistant = 0;
m_groupType = (GroupType)0;
m_bgGroup = NULL;
m_lootMethod = (LootMethod)0;
@@ -111,9 +109,9 @@ bool Group::Create(const uint64 &guid, const char * name)
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("INSERT INTO groups (leaderGuid,mainTank,mainAssistant,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty,raiddifficulty) "
"VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod),
CharacterDatabase.PExecute("INSERT INTO groups (leaderGuid,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty,raiddifficulty) "
"VALUES ('%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
GUID_LOPART(m_leaderGuid), uint32(m_lootMethod),
GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], isRaidGroup(), uint32(m_dungeonDifficulty), m_raidDifficulty);
}
@@ -134,8 +132,8 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
if(!result)
{
external = false;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
result = CharacterDatabase.PQuery("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
if(!result)
return false;
}
@@ -161,8 +159,6 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
r_diff = RAID_DIFFICULTY_10MAN_NORMAL;
m_raidDifficulty = Difficulty(r_diff);
m_mainTank = (*result)[0].GetUInt64();
m_mainAssistant = (*result)[1].GetUInt64();
m_lootMethod = (LootMethod)(*result)[2].GetUInt8();
m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER);
m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16();
@@ -172,13 +168,13 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
if(loadMembers)
{
result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
if(!result)
return false;
do
{
LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[2].GetUInt8(), (*result)[1].GetBool());
LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[1].GetUInt8(), (*result)[2].GetUInt8());
} while( result->NextRow() );
// group too small
if(GetMembersCount() < 2)
@@ -188,7 +184,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
return true;
}
bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant)
bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
{
MemberSlot member;
member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
@@ -197,13 +193,8 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant)
if(!objmgr.GetPlayerNameByGUID(member.guid, member.name))
return false;
member.group = subgroup;
if (assistant)
member.flags |= MEMBER_FLAG_ASSISTANT;
if (member.guid == m_mainTank)
member.flags |= MEMBER_FLAG_MAINTANK;
if (member.guid == m_mainAssistant)
member.flags |= MEMBER_FLAG_MAINASSIST;
member.group = subgroup;
member.flags = memberFlags;
m_memberSlots.push_back(member);
@@ -974,33 +965,31 @@ void Group::SendTargetIconList(WorldSession *session)
void Group::SendUpdate()
{
Player *player;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
player = objmgr.GetPlayer(citr->guid);
if(!player || !player->GetSession() || player->GetGroup() != this )
if (!player || !player->GetSession() || player->GetGroup() != this )
continue;
// guess size
WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+8+4+GetMembersCount()*20));
WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+1+4+8+4+4+(GetMembersCount()-1)*(13+8+1+1+1+1)+8+1+8+1+1+1+1));
data << uint8(m_groupType); // group type (flags in 3.3)
data << uint8(citr->group);
data << uint8(citr->flags);
data << uint8(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup?
data << uint8(citr->group); // groupid
data << uint8(0); // unk
if(m_groupType & GROUPTYPE_LFD)
if (m_groupType & GROUPTYPE_LFD)
{
data << uint8(0);
data << uint32(0);
}
data << uint64(0x50000000FFFFFFFELL); // related to voice chat?
data << uint32(0); // 3.3, may be some kind of time
data << uint32(0); // 3.3, value increases every time this packet gets sent
data << uint32(GetMembersCount()-1);
for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
{
if(citr->guid == citr2->guid)
if (citr->guid == citr2->guid)
continue;
Player* member = objmgr.GetPlayer(citr2->guid);
// Sometimes objmgr can't find player when he is teleporting between maps, causing him to show up as offline
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
@@ -1011,9 +1000,8 @@ void Group::SendUpdate()
data << uint8(citr2->flags); // See enum GroupMemberFlags
data << uint8(0); // 3.3
}
data << uint64(m_leaderGuid); // leader guid
if(GetMembersCount()-1)
if (GetMembersCount()-1)
{
data << uint8(m_lootMethod); // loot method
data << uint64(m_looterGuid); // looter guid
@@ -1151,7 +1139,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
if(!isBGGroup())
{
// insert into group table
CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.flags & MEMBER_FLAG_ASSISTANT)?1:0), member.group);
CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,memberFlags,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.flags & MEMBER_FLAG_ASSISTANT)?1:0), member.group);
}
return true;
@@ -1200,7 +1188,7 @@ bool Group::_removeMember(const uint64 &guid)
void Group::_setLeader(const uint64 &guid)
{
member_citerator slot = _getMemberCSlot(guid);
member_witerator slot = _getMemberWSlot(guid);
if(slot==m_memberSlots.end())
return;
@@ -1254,6 +1242,7 @@ void Group::_setLeader(const uint64 &guid)
m_leaderGuid = slot->guid;
m_leaderName = slot->name;
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false);
}
void Group::_removeRolls(const uint64 &guid)
@@ -1300,7 +1289,7 @@ bool Group::_setAssistantFlag(const uint64 &guid, const bool &apply)
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, apply);
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (apply)?1:0, GUID_LOPART(guid));
CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
return true;
}
@@ -1312,9 +1301,9 @@ bool Group::_setMainTank(const uint64 &guid, const bool &apply)
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank.
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid));
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
return true;
}
@@ -1327,8 +1316,8 @@ bool Group::_setMainAssistant(const uint64 &guid, const bool &apply)
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); // Remove main assist flag from current if any.
ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINASSIST, apply); // Apply main assist flag on new main assist.
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid));
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
return true;
}

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@@ -59,9 +59,9 @@ enum GroupMemberOnlineStatus
enum GroupMemberFlags
{
MEMBER_FLAG_ASSISTANT = 1,
MEMBER_FLAG_MAINTANK = 2,
MEMBER_FLAG_MAINASSIST = 4,
MEMBER_FLAG_ASSISTANT = 0x01,
MEMBER_FLAG_MAINTANK = 0x02,
MEMBER_FLAG_MAINASSIST = 0x04,
};
enum GroupType
@@ -173,7 +173,7 @@ class Group
// group manipulation methods
bool Create(const uint64 &guid, const char * name);
bool LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL), bool loadMembers = true);
bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
bool LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup);
bool AddInvite(Player *player);
uint32 RemoveInvite(Player *player);
void RemoveAllInvites();
@@ -436,8 +436,6 @@ class Group
InvitesList m_invitees;
uint64 m_leaderGuid;
std::string m_leaderName;
uint64 m_mainTank;
uint64 m_mainAssistant;
GroupType m_groupType;
Difficulty m_dungeonDifficulty;
Difficulty m_raidDifficulty;

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@@ -522,7 +522,8 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
recv_data >> groupNr;
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
uint64 senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
if (!group->HasFreeSlotSubGroup(groupNr))
@@ -553,12 +554,12 @@ void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
recv_data >> flag;
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()))
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
/********************/
// everything's fine, do it
group->SetAssistant(guid, (flag==0?false:true));
group->SetAssistant(guid, (flag != 0));
}
void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
@@ -566,7 +567,7 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
sLog.outDebug("MSG_PARTY_ASSIGNMENT");
Group *group = GetPlayer()->GetGroup();
if(!group)
if (!group)
return;
uint8 flag, apply;
@@ -575,15 +576,16 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
recv_data >> guid;
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()))
uint64 senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && group->IsAssistant(senderGuid))
return;
/********************/
// everything's fine, do it
if (flag == MEMBER_FLAG_MAINTANK)
if (flag == 0)
group->SetMainTank(guid, apply);
else if (flag == MEMBER_FLAG_MAINASSIST)
else if (flag == 1)
group->SetMainAssistant(guid, apply);
}