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Core/Spells: Fixed Dancing Rune Weapon double-applying the duration bonus of the glyph
Closes #6032 Signed-off-by: Subv <s.v.h21@hotmail.com>
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@@ -4768,11 +4768,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->ToPlayer()->RemoveAmmo(); // not use ammo and not allow use
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break;
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case 49028:
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if (caster)
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if (AuraEffect* aurEff = caster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
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GetBase()->SetDuration(GetBase()->GetDuration() + aurEff->GetAmount());
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break;
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case 52916: // Honor Among Thieves
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if (target->GetTypeId() == TYPEID_PLAYER)
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if (Unit* spellTarget = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget()))
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