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Core/SAI: Added SMART_ACTION_CAST support for gameobject cast
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@@ -488,45 +488,47 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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case SMART_ACTION_CAST:
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{
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if (!me)
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break;
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ObjectList* targets = GetTargets(e, unit);
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if (!targets)
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break;
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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{
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if (!IsUnit(*itr))
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continue;
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if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
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if (IsUnit(*itr))
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{
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if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
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me->InterruptNonMeleeSpells(false);
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if (e.action.cast.flags & SMARTCAST_COMBAT_MOVE)
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if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
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{
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// If cast flag SMARTCAST_COMBAT_MOVE is set combat movement will not be allowed
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// unless target is outside spell range, out of mana, or LOS.
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if (me)
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{
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if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
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me->InterruptNonMeleeSpells(false);
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bool _allowMove = false;
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(e.action.cast.spell);
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int32 mana = me->GetPower(POWER_MANA);
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if (e.action.cast.flags & SMARTCAST_COMBAT_MOVE)
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{
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// If cast flag SMARTCAST_COMBAT_MOVE is set combat movement will not be allowed
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// unless target is outside spell range, out of mana, or LOS.
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if (me->GetDistance(*itr) > spellInfo->GetMaxRange(true) ||
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me->GetDistance(*itr) < spellInfo->GetMinRange(true) ||
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!me->IsWithinLOSInMap(*itr) ||
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mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()))
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_allowMove = true;
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bool _allowMove = false;
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(e.action.cast.spell);
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int32 mana = me->GetPower(POWER_MANA);
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CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
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if (me->GetDistance(*itr) > spellInfo->GetMaxRange(true) ||
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me->GetDistance(*itr) < spellInfo->GetMinRange(true) ||
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!me->IsWithinLOSInMap(*itr) ||
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mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()))
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_allowMove = true;
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CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
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}
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me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
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}
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else if (go)
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go->CastSpell((*itr)->ToUnit(), e.action.cast.spell);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u",
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GetLogNameForGuid(me ? me->GetGUID() : go->GetGUID()), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
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}
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me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u",
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me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
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}
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else
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TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
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