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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
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@@ -414,7 +414,7 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers)
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uint32 respawnDelay = m_respawnDelay;
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m_respawnTime = std::max<time_t>(GameTime::GetGameTime() + respawnDelay, m_respawnTime);
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SaveRespawnTime(0, false);
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SaveRespawnTime();
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}
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if (TempSummon* summon = ToTempSummon())
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@@ -1940,11 +1940,7 @@ void Creature::setDeathState(DeathState s)
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m_respawnTime = GameTime::GetGameTime() + respawnDelay;
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}
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// always save boss respawn time at death to prevent crash cheating
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if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
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SaveRespawnTime();
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else if (!m_respawnCompatibilityMode)
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SaveRespawnTime(0, false);
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SaveRespawnTime();
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ReleaseFocus(nullptr, false); // remove spellcast focus
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DoNotReacquireTarget(); // cancel delayed re-target
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@@ -2395,7 +2391,7 @@ bool Creature::_IsTargetAcceptable(Unit const* target) const
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return false;
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}
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void Creature::SaveRespawnTime(uint32 forceDelay, bool savetodb)
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void Creature::SaveRespawnTime(uint32 forceDelay)
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{
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if (IsSummon() || !m_spawnId || (m_creatureData && !m_creatureData->dbData))
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return;
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@@ -2407,7 +2403,7 @@ void Creature::SaveRespawnTime(uint32 forceDelay, bool savetodb)
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}
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time_t thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;
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GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, GetMap()->GetZoneId(GetHomePosition()), Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), savetodb && m_creatureData && m_creatureData->dbData);
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GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, GetMap()->GetZoneId(GetHomePosition()), Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId());
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}
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// this should not be called by petAI or
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@@ -252,7 +252,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
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time_t GetRespawnTimeEx() const;
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void SetRespawnTime(uint32 respawn);
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void Respawn(bool force = false);
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void SaveRespawnTime(uint32 forceDelay = 0, bool savetodb = true) override;
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void SaveRespawnTime(uint32 forceDelay = 0);
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uint32 GetRespawnDelay() const { return m_respawnDelay; }
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void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; }
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@@ -546,7 +546,7 @@ void GameObject::Update(uint32 diff)
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SetRespawnTime(WEEK);
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else
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m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
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SaveRespawnTime(); // also save to DB immediately
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SaveRespawnTime();
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return;
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}
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@@ -608,7 +608,7 @@ void GameObject::Update(uint32 diff)
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// Set respawn timer
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if (!m_respawnCompatibilityMode && m_respawnTime > 0)
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SaveRespawnTime(0, false);
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SaveRespawnTime();
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if (isSpawned())
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{
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@@ -842,22 +842,13 @@ void GameObject::Update(uint32 diff)
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// if option not set then object will be saved at grid unload
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// Otherwise just save respawn time to map object memory
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if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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SaveRespawnTime();
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SaveRespawnTime();
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if (!m_respawnCompatibilityMode)
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{
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// Respawn time was just saved if set to save to DB
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// If not, we save only to map memory
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if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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SaveRespawnTime(0, false);
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// Then despawn
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if (m_respawnCompatibilityMode)
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DestroyForNearbyPlayers();
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else
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AddObjectToRemoveList();
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return;
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}
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DestroyForNearbyPlayers(); // old UpdateObjectVisibility()
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break;
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}
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}
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@@ -1235,7 +1226,7 @@ bool GameObject::IsDestructibleBuilding() const
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return gInfo->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING;
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}
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void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb)
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void GameObject::SaveRespawnTime(uint32 forceDelay)
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{
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if (m_goData && (forceDelay || m_respawnTime > GameTime::GetGameTime()) && m_spawnedByDefault)
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{
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@@ -1246,7 +1237,7 @@ void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb)
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}
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uint32 thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;
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GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId(), m_goData->dbData ? savetodb : false);
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GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId());
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}
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}
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@@ -204,7 +204,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
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uint32 GetUseCount() const { return m_usetimes; }
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uint32 GetUniqueUseCount() const { return m_unique_users.size(); }
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void SaveRespawnTime(uint32 forceDelay = 0, bool savetodb = true) override;
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void SaveRespawnTime(uint32 forceDelay = 0);
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Loot loot;
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@@ -370,7 +370,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
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void SendObjectDeSpawnAnim(ObjectGuid guid);
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virtual void SaveRespawnTime(uint32 /*forceDelay*/ = 0, bool /*saveToDB*/ = true) { }
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void AddObjectToRemoveList();
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float GetGridActivationRange() const;
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@@ -233,9 +233,6 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
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while (!m.isEmpty())
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{
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T *obj = m.getFirst()->GetSource();
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// if option set then object already saved at this moment
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if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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obj->SaveRespawnTime();
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//Some creatures may summon other temp summons in CleanupsBeforeDelete()
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//So we need this even after cleaner (maybe we can remove cleaner)
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//Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted
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@@ -1009,12 +1009,7 @@ void Map::RemoveFromMap(T *obj, bool remove)
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obj->ResetMap();
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if (remove)
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{
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// if option set then object already saved at this moment
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if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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obj->SaveRespawnTime();
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DeleteFromWorld(obj);
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}
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}
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template<>
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@@ -1049,12 +1044,7 @@ void Map::RemoveFromMap(Transport* obj, bool remove)
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obj->ResetMap();
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if (remove)
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{
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// if option set then object already saved at this moment
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if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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obj->SaveRespawnTime();
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DeleteFromWorld(obj);
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}
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}
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void Map::PlayerRelocation(Player* player, float x, float y, float z, float orientation)
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@@ -204,7 +204,7 @@ void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid)
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++itr;
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// For dynamic spawns, save respawn time here
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if (!creature->GetRespawnCompatibilityMode())
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creature->SaveRespawnTime(0, false);
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creature->SaveRespawnTime();
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creature->AddObjectToRemoveList();
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}
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}
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@@ -230,7 +230,7 @@ void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
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// For dynamic spawns, save respawn time here
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if (!go->GetRespawnCompatibilityMode())
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go->SaveRespawnTime(0, false);
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go->SaveRespawnTime();
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go->AddObjectToRemoveList();
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}
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}
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@@ -1050,13 +1050,6 @@ void World::LoadConfigSettings(bool reload)
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m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
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}
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m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfigMgr->GetBoolDefault("SaveRespawnTimeImmediately", true);
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if (!m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY])
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{
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TC_LOG_WARN("server.loading", "SaveRespawnTimeImmediately triggers assertions when disabled, overridden to Enabled");
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m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = true;
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}
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m_bool_configs[CONFIG_WEATHER] = sConfigMgr->GetBoolDefault("ActivateWeather", true);
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m_int_configs[CONFIG_DISABLE_BREATHING] = sConfigMgr->GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
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@@ -108,7 +108,6 @@ enum WorldBoolConfigs
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CONFIG_GM_LOWER_SECURITY,
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CONFIG_SKILL_PROSPECTING,
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CONFIG_SKILL_MILLING,
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CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY,
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CONFIG_WEATHER,
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CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL,
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CONFIG_QUEST_IGNORE_RAID,
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@@ -261,14 +261,6 @@ Compression = 1
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PlayerLimit = 0
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#
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# SaveRespawnTimeImmediately
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# Description: Save respawn time for creatures at death and gameobjects at use/open.
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# Default: 1 - (Enabled, Save respawn time immediately)
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# 0 - (Disabled, Save respawn time at grid unloading)
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SaveRespawnTimeImmediately = 1
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#
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# MaxOverspeedPings
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# Description: Maximum overspeed ping count before character is disconnected.
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