Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)

This commit is contained in:
Treeston
2019-07-15 15:57:04 +02:00
parent f46644c925
commit 26440857c1
11 changed files with 16 additions and 59 deletions

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@@ -414,7 +414,7 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers)
uint32 respawnDelay = m_respawnDelay;
m_respawnTime = std::max<time_t>(GameTime::GetGameTime() + respawnDelay, m_respawnTime);
SaveRespawnTime(0, false);
SaveRespawnTime();
}
if (TempSummon* summon = ToTempSummon())
@@ -1940,11 +1940,7 @@ void Creature::setDeathState(DeathState s)
m_respawnTime = GameTime::GetGameTime() + respawnDelay;
}
// always save boss respawn time at death to prevent crash cheating
if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
SaveRespawnTime();
else if (!m_respawnCompatibilityMode)
SaveRespawnTime(0, false);
SaveRespawnTime();
ReleaseFocus(nullptr, false); // remove spellcast focus
DoNotReacquireTarget(); // cancel delayed re-target
@@ -2395,7 +2391,7 @@ bool Creature::_IsTargetAcceptable(Unit const* target) const
return false;
}
void Creature::SaveRespawnTime(uint32 forceDelay, bool savetodb)
void Creature::SaveRespawnTime(uint32 forceDelay)
{
if (IsSummon() || !m_spawnId || (m_creatureData && !m_creatureData->dbData))
return;
@@ -2407,7 +2403,7 @@ void Creature::SaveRespawnTime(uint32 forceDelay, bool savetodb)
}
time_t thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;
GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, GetMap()->GetZoneId(GetHomePosition()), Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), savetodb && m_creatureData && m_creatureData->dbData);
GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, GetMap()->GetZoneId(GetHomePosition()), Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId());
}
// this should not be called by petAI or

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@@ -252,7 +252,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
time_t GetRespawnTimeEx() const;
void SetRespawnTime(uint32 respawn);
void Respawn(bool force = false);
void SaveRespawnTime(uint32 forceDelay = 0, bool savetodb = true) override;
void SaveRespawnTime(uint32 forceDelay = 0);
uint32 GetRespawnDelay() const { return m_respawnDelay; }
void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; }

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@@ -546,7 +546,7 @@ void GameObject::Update(uint32 diff)
SetRespawnTime(WEEK);
else
m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
SaveRespawnTime(); // also save to DB immediately
SaveRespawnTime();
return;
}
@@ -608,7 +608,7 @@ void GameObject::Update(uint32 diff)
// Set respawn timer
if (!m_respawnCompatibilityMode && m_respawnTime > 0)
SaveRespawnTime(0, false);
SaveRespawnTime();
if (isSpawned())
{
@@ -842,22 +842,13 @@ void GameObject::Update(uint32 diff)
// if option not set then object will be saved at grid unload
// Otherwise just save respawn time to map object memory
if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
SaveRespawnTime();
SaveRespawnTime();
if (!m_respawnCompatibilityMode)
{
// Respawn time was just saved if set to save to DB
// If not, we save only to map memory
if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
SaveRespawnTime(0, false);
// Then despawn
if (m_respawnCompatibilityMode)
DestroyForNearbyPlayers();
else
AddObjectToRemoveList();
return;
}
DestroyForNearbyPlayers(); // old UpdateObjectVisibility()
break;
}
}
@@ -1235,7 +1226,7 @@ bool GameObject::IsDestructibleBuilding() const
return gInfo->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING;
}
void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb)
void GameObject::SaveRespawnTime(uint32 forceDelay)
{
if (m_goData && (forceDelay || m_respawnTime > GameTime::GetGameTime()) && m_spawnedByDefault)
{
@@ -1246,7 +1237,7 @@ void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb)
}
uint32 thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;
GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId(), m_goData->dbData ? savetodb : false);
GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId());
}
}

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@@ -204,7 +204,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
uint32 GetUseCount() const { return m_usetimes; }
uint32 GetUniqueUseCount() const { return m_unique_users.size(); }
void SaveRespawnTime(uint32 forceDelay = 0, bool savetodb = true) override;
void SaveRespawnTime(uint32 forceDelay = 0);
Loot loot;

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@@ -370,7 +370,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void SendObjectDeSpawnAnim(ObjectGuid guid);
virtual void SaveRespawnTime(uint32 /*forceDelay*/ = 0, bool /*saveToDB*/ = true) { }
void AddObjectToRemoveList();
float GetGridActivationRange() const;

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@@ -233,9 +233,6 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
while (!m.isEmpty())
{
T *obj = m.getFirst()->GetSource();
// if option set then object already saved at this moment
if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
//Some creatures may summon other temp summons in CleanupsBeforeDelete()
//So we need this even after cleaner (maybe we can remove cleaner)
//Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted

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@@ -1009,12 +1009,7 @@ void Map::RemoveFromMap(T *obj, bool remove)
obj->ResetMap();
if (remove)
{
// if option set then object already saved at this moment
if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
DeleteFromWorld(obj);
}
}
template<>
@@ -1049,12 +1044,7 @@ void Map::RemoveFromMap(Transport* obj, bool remove)
obj->ResetMap();
if (remove)
{
// if option set then object already saved at this moment
if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
DeleteFromWorld(obj);
}
}
void Map::PlayerRelocation(Player* player, float x, float y, float z, float orientation)

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@@ -204,7 +204,7 @@ void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid)
++itr;
// For dynamic spawns, save respawn time here
if (!creature->GetRespawnCompatibilityMode())
creature->SaveRespawnTime(0, false);
creature->SaveRespawnTime();
creature->AddObjectToRemoveList();
}
}
@@ -230,7 +230,7 @@ void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
// For dynamic spawns, save respawn time here
if (!go->GetRespawnCompatibilityMode())
go->SaveRespawnTime(0, false);
go->SaveRespawnTime();
go->AddObjectToRemoveList();
}
}

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@@ -1050,13 +1050,6 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
}
m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfigMgr->GetBoolDefault("SaveRespawnTimeImmediately", true);
if (!m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY])
{
TC_LOG_WARN("server.loading", "SaveRespawnTimeImmediately triggers assertions when disabled, overridden to Enabled");
m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = true;
}
m_bool_configs[CONFIG_WEATHER] = sConfigMgr->GetBoolDefault("ActivateWeather", true);
m_int_configs[CONFIG_DISABLE_BREATHING] = sConfigMgr->GetIntDefault("DisableWaterBreath", SEC_CONSOLE);

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@@ -108,7 +108,6 @@ enum WorldBoolConfigs
CONFIG_GM_LOWER_SECURITY,
CONFIG_SKILL_PROSPECTING,
CONFIG_SKILL_MILLING,
CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY,
CONFIG_WEATHER,
CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL,
CONFIG_QUEST_IGNORE_RAID,

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@@ -261,14 +261,6 @@ Compression = 1
PlayerLimit = 0
#
# SaveRespawnTimeImmediately
# Description: Save respawn time for creatures at death and gameobjects at use/open.
# Default: 1 - (Enabled, Save respawn time immediately)
# 0 - (Disabled, Save respawn time at grid unloading)
SaveRespawnTimeImmediately = 1
#
# MaxOverspeedPings
# Description: Maximum overspeed ping count before character is disconnected.