Core/Player: Added helpers to check quest objective status

(cherry picked from commit 9dd8647125)
This commit is contained in:
ModoX
2023-12-12 08:18:42 +01:00
committed by funjoker
parent a18e3ef20a
commit 26cb12c35a
2 changed files with 32 additions and 0 deletions

View File

@@ -15895,6 +15895,19 @@ int32 Player::GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objec
return uint8((GetQuestSlotState(slot) & objective.StorageIndex) != 0);
}
int32 Player::GetQuestSlotObjectiveData(uint32 questId, uint32 objectiveId) const
{
uint16 slot = FindQuestSlot(questId);
if (slot >= MAX_QUEST_LOG_SIZE)
return 0;
QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId);
if (!obj)
return 0;
return GetQuestSlotObjectiveData(slot, *obj);
}
void Player::SetQuestSlot(uint16 slot, uint32 quest_id)
{
auto questLogField = m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::QuestLog, slot);
@@ -16466,6 +16479,23 @@ bool Player::IsQuestObjectiveComplete(uint16 slot, Quest const* quest, QuestObje
return true;
}
bool Player::IsQuestObjectiveComplete(uint32 questId, uint32 objectiveId) const
{
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
return false;
uint16 slot = FindQuestSlot(questId);
if (slot >= MAX_QUEST_LOG_SIZE)
return false;
QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId);
if (!obj)
return false;
return IsQuestObjectiveComplete(slot, quest, *obj);
}
bool Player::IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest) const
{
float progress = 0.0f;

View File

@@ -1567,6 +1567,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const;
int64 GetQuestSlotEndTime(uint16 slot) const;
int32 GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objective) const;
int32 GetQuestSlotObjectiveData(uint32 questId, uint32 objectiveId) const;
void SetQuestSlot(uint16 slot, uint32 quest_id);
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count);
void SetQuestSlotState(uint16 slot, uint32 state);
@@ -1598,6 +1599,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void SetQuestObjectiveData(QuestObjective const& objective, int32 data);
bool IsQuestObjectiveCompletable(uint16 slot, Quest const* quest, QuestObjective const& objective) const;
bool IsQuestObjectiveComplete(uint16 slot, Quest const* quest, QuestObjective const& objective) const;
bool IsQuestObjectiveComplete(uint32 questId, uint32 objectiveId) const;
bool IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest) const;
void SendQuestComplete(uint32 questId) const;
void SendQuestReward(Quest const* quest, Creature const* questGiver, uint32 xp, bool hideChatMessage) const;