Core/Auras: Implement PROC_FLAG_2_SUCCESSFUL_DISPEL (#30953)

(cherry picked from commit 27c17eb59e)
This commit is contained in:
Aqua Deus
2025-05-25 22:52:45 +02:00
committed by Ovahlord
parent 19c2f8088f
commit 26cb7fc600

View File

@@ -2201,6 +2201,9 @@ void Spell::EffectDispel()
CallScriptSuccessfulDispel(SpellEffIndex(effectInfo->EffectIndex));
Unit::ProcSkillsAndAuras(GetUnitCasterForEffectHandlers(), unitTarget, { PROC_FLAG_NONE, PROC_FLAG_2_SUCCESSFUL_DISPEL }, PROC_FLAG_NONE,
PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_HIT, PROC_HIT_NONE, nullptr, nullptr, nullptr);
std::ranges::find(m_UniqueTargetInfo, unitTarget->GetGUID(), &TargetInfo::TargetGUID)->ProcHitMask |= PROC_HIT_DISPEL;
}
@@ -4171,6 +4174,9 @@ void Spell::EffectDispelMechanic()
CallScriptSuccessfulDispel(SpellEffIndex(effectInfo->EffectIndex));
Unit::ProcSkillsAndAuras(GetUnitCasterForEffectHandlers(), unitTarget, { PROC_FLAG_NONE, PROC_FLAG_2_SUCCESSFUL_DISPEL }, PROC_FLAG_NONE,
PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_HIT, PROC_HIT_NONE, nullptr, nullptr, nullptr);
std::ranges::find(m_UniqueTargetInfo, unitTarget->GetGUID(), &TargetInfo::TargetGUID)->ProcHitMask |= PROC_HIT_DISPEL;
}