DB/Quest: improvements for Test at Sea:

- Prevent player from entering combat when using the quest item.
- The targeted NPCs should only yell sporadically.
This commit is contained in:
SnapperRy
2016-09-13 01:43:37 +02:00
parent 3713b4e423
commit 271c16fb60
2 changed files with 3 additions and 0 deletions

View File

@@ -0,0 +1,2 @@
--
UPDATE `smart_scripts` SET `event_chance`=5 WHERE `entryorguid`=24120 AND `id`=1;

View File

@@ -3365,6 +3365,7 @@ void SpellMgr::LoadSpellInfoCorrections()
break;
case 42490: // Energized!
case 42492: // Cast Energized
case 43115: // Plague Vial
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
break;
case 46842: // Flame Ring