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DB/Quest: improvements for Test at Sea:
- Prevent player from entering combat when using the quest item. - The targeted NPCs should only yell sporadically.
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sql/updates/world/3.3.5/2016_09_12_03_world.sql
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sql/updates/world/3.3.5/2016_09_12_03_world.sql
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@@ -0,0 +1,2 @@
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--
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UPDATE `smart_scripts` SET `event_chance`=5 WHERE `entryorguid`=24120 AND `id`=1;
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@@ -3365,6 +3365,7 @@ void SpellMgr::LoadSpellInfoCorrections()
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break;
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case 42490: // Energized!
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case 42492: // Cast Energized
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case 43115: // Plague Vial
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spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
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break;
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case 46842: // Flame Ring
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