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*Fix a bug that vehicle in wintergrasp is dismissed when player log out.
--HG-- branch : trunk
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@@ -54,7 +54,7 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
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void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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{
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if(plr->m_Vehicle)
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if(!plr->GetSession()->PlayerLogout() && plr->m_Vehicle) // dismiss in change zone case
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plr->m_Vehicle->Dismiss();
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OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
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}
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