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Core/SAI: cherry pick followup
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@@ -87,7 +87,7 @@ class TC_GAME_API SmartScript
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void ResetBaseObject();
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//TIMED_ACTIONLIST (script type 9 aka script9)
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void SetScript9(SmartScriptHolder& e, uint32 entry);
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void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
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Unit* GetLastInvoker(Unit* invoker = nullptr);
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ObjectGuid mLastInvoker;
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typedef std::unordered_map<uint32, uint32> CounterMap;
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@@ -103,6 +103,7 @@ class TC_GAME_API SmartScript
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SmartAIEventList mEvents;
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SmartAIEventList mInstallEvents;
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SmartAIEventList mTimedActionList;
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ObjectGuid mTimedActionListInvoker;
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bool isProcessingTimedActionList;
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Creature* me;
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ObjectGuid meOrigGUID;
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