Remove two lingering (unused) files from previous commit

(damn mercurial and it's inability to not detect removed files)

--HG--
branch : trunk
This commit is contained in:
click
2010-05-26 11:59:30 +02:00
parent 7a13839178
commit 28b9e104a8
2 changed files with 0 additions and 135 deletions

View File

@@ -1,81 +0,0 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundABG.h"
#include "Language.h"
BattleGroundABG::BattleGroundABG()
{
//TODO FIX ME!
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
BattleGroundABG::~BattleGroundABG()
{
}
void BattleGroundABG::Update(uint32 diff)
{
BattleGround::Update(diff);
}
void BattleGroundABG::StartingEventCloseDoors()
{
}
void BattleGroundABG::StartingEventOpenDoors()
{
}
void BattleGroundABG::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundABGScore* sc = new BattleGroundABGScore;
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundABG::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
{
}
void BattleGroundABG::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
}
void BattleGroundABG::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
if (itr == m_PlayerScores.end()) // player not found...
return;
BattleGround::UpdatePlayerScore(Source,type,value, doAddHonor);
}

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@@ -1,54 +0,0 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDABG_H
#define __BATTLEGROUNDABG_H
class BattleGround;
class BattleGroundABGScore : public BattleGroundScore
{
public:
BattleGroundABGScore() {};
virtual ~BattleGroundABGScore() {};
};
class BattleGroundABG : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundABG();
~BattleGroundABG();
void Update(uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
void RemovePlayer(Player *plr,uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
//bool SetupBattleGround();
/* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
private:
};
#endif