Core/GameObject: Add getter for current Quat rotation

This commit is contained in:
Treeston
2018-08-29 17:16:19 +02:00
parent e63e0cb6fc
commit 28eeb4bfc9

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@@ -107,6 +107,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot);
void SetWorldRotation(float qx, float qy, float qz, float qw);
void SetParentRotation(QuaternionData const& rotation); // transforms(rotates) transport's path
QuaternionData const& GetWorldRotation() const { return m_worldRotation; }
int64 GetPackedWorldRotation() const { return m_packedRotation; }
// overwrite WorldObject function for proper name localization