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Core/Spells: fixed build
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@@ -1635,7 +1635,7 @@ class spell_sha_healing_rain_triggered : public SpellScript
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void HandleHeal(SpellEffIndex /*effIndex*/)
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{
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if (GetHitHeal()() && _targets > 6)
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if (GetHitHeal() && _targets > 6)
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SetHitHeal((GetHitHeal() * 6) / _targets);
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}
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