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Buildsystem: Ensure that we're on a Windows-platform if attempting to load Windows-specific includefiles
(Why the hoot can't Microsoft use the same things as the rest of the world, and stick to standards!?) --HG-- branch : trunk
This commit is contained in:
20
externals/libmpq/CMakeLists.txt
vendored
20
externals/libmpq/CMakeLists.txt
vendored
@@ -14,12 +14,20 @@ set(mpq_STAT_SRCS
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${sources_mpq}
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)
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/win
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${CMAKE_SOURCE_DIR}/externals/zlib
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${CMAKE_SOURCE_DIR}/externals/bzip2
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)
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if( UNIX )
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/externals/zlib
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${CMAKE_SOURCE_DIR}/externals/bzip2
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)
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elseif( WIN32 )
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/win
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${CMAKE_SOURCE_DIR}/externals/zlib
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${CMAKE_SOURCE_DIR}/externals/bzip2
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)
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endif()
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add_library(mpq STATIC ${mpq_STAT_SRCS})
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@@ -11,13 +11,22 @@
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file(GLOB_RECURSE sources *.cpp *.h)
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include_directories (
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${CMAKE_SOURCE_DIR}/src/server/shared
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${CMAKE_SOURCE_DIR}/externals/libmpq
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${CMAKE_SOURCE_DIR}/externals/libmpq/win
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/loadlib
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)
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if( UNIX )
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include_directories (
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${CMAKE_SOURCE_DIR}/src/server/shared
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${CMAKE_SOURCE_DIR}/externals/libmpq
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/loadlib
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)
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elseif( WIN32 )
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include_directories (
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${CMAKE_SOURCE_DIR}/src/server/shared
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${CMAKE_SOURCE_DIR}/externals/libmpq
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${CMAKE_SOURCE_DIR}/externals/libmpq/win
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/loadlib
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)
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endif()
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add_executable(mapextractor
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${sources}
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@@ -20,10 +20,16 @@ add_definitions("-Wall")
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add_definitions("-ggdb")
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add_definitions("-O3")
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include_directories(
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${CMAKE_SOURCE_DIR}/externals/libmpq
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${CMAKE_SOURCE_DIR}/externals/libmpq/win
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)
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if( UNIX )
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include_directories(
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${CMAKE_SOURCE_DIR}/externals/libmpq
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)
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elseif( WIN32 )
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include_directories(
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${CMAKE_SOURCE_DIR}/externals/libmpq
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${CMAKE_SOURCE_DIR}/externals/libmpq/win
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)
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endif()
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add_executable(vmap3extractor ${sources})
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