Core/Spells: Fix structure of a particular SMSG_SPELL_GO used in pet summoning

This commit is contained in:
DDuarte
2014-09-27 22:05:46 +01:00
parent e755502a7f
commit 295a8a8dc1

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@@ -308,6 +308,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
data << uint32(summonSpellId);
data << uint32(256); // CAST_FLAG_UNKNOWN3
data << uint32(0);
data << uint32(getMSTime());
owner->SendMessageToSet(&data, true);
}