mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
Scripts/World: update guard scripts
Also remove deprecated method from Creature
This commit is contained in:
2
sql/updates/world/3.3.5/2017_11_22_03_world.sql
Normal file
2
sql/updates/world/3.3.5/2017_11_22_03_world.sql
Normal file
@@ -0,0 +1,2 @@
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UPDATE `creature_template` SET `ScriptName` = 'npc_guard_generic' WHERE `ScriptName` = 'guard_generic';
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UPDATE `creature_template` SET `ScriptName` = 'npc_guard_shattrath_faction' WHERE `ScriptName` IN ('guard_shattrath_scryer', 'guard_shattrath_aldor');
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@@ -67,9 +67,7 @@ void GuardAI::EnterEvadeMode(EvadeReason /*why*/)
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me->GetThreatManager().ClearAllThreat();
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me->CombatStop(true);
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// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
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me->GetMotionMaster()->MoveTargetedHome();
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me->GetMotionMaster()->MoveTargetedHome();
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}
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void GuardAI::JustDied(Unit* killer)
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@@ -2098,101 +2098,6 @@ bool Creature::isWorldBoss() const
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return (GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_BOSS_MOB) != 0;
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}
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SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
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{
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if (!victim)
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return nullptr;
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for (uint32 i=0; i < MAX_CREATURE_SPELLS; ++i)
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{
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if (!m_spells[i])
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continue;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
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if (!spellInfo)
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{
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TC_LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
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continue;
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}
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bool bcontinue = true;
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for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
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{
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if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) ||
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(spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
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(spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
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(spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
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)
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{
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bcontinue = false;
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break;
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}
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}
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if (bcontinue)
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continue;
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if (spellInfo->ManaCost > GetPower(POWER_MANA))
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continue;
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float range = spellInfo->GetMaxRange(false);
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float minrange = spellInfo->GetMinRange(false);
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float dist = GetDistance(victim);
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if (dist > range || dist < minrange)
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continue;
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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continue;
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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continue;
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return spellInfo;
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}
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return nullptr;
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}
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SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
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{
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if (!victim)
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return nullptr;
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for (uint32 i=0; i < MAX_CREATURE_SPELLS; ++i)
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{
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if (!m_spells[i])
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continue;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
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if (!spellInfo)
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{
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TC_LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
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continue;
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}
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bool bcontinue = true;
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for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
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{
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if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_HEAL))
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{
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bcontinue = false;
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break;
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}
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}
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if (bcontinue)
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continue;
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if (spellInfo->ManaCost > GetPower(POWER_MANA))
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continue;
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float range = spellInfo->GetMaxRange(true);
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float minrange = spellInfo->GetMinRange(true);
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float dist = GetDistance(victim);
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//if (!isInFront(victim, range) && spellInfo->AttributesEx)
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// continue;
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if (dist > range || dist < minrange)
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continue;
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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continue;
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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continue;
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return spellInfo;
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}
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return nullptr;
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}
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// select nearest hostile unit within the given distance (regardless of threat list).
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Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
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{
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@@ -203,9 +203,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
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void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
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void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
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SpellInfo const* reachWithSpellAttack(Unit* victim);
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SpellInfo const* reachWithSpellCure(Unit* victim);
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uint32 m_spells[MAX_CREATURE_SPELLS];
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bool CanStartAttack(Unit const* u, bool force) const;
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@@ -1,418 +0,0 @@
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Guards
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SD%Complete: 100
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SDComment:
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SDCategory: Guards
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EndScriptData */
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/* ContentData
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guard_generic
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guard_shattrath_aldor
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guard_shattrath_scryer
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EndContentData */
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#include "ScriptMgr.h"
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#include "GuardAI.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "SpellInfo.h"
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enum GuardGeneric
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{
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GENERIC_CREATURE_COOLDOWN = 5000,
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SAY_GUARD_SIL_AGGRO = 0,
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NPC_CENARION_HOLD_INFANTRY = 15184,
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NPC_STORMWIND_CITY_GUARD = 68,
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NPC_STORMWIND_CITY_PATROLLER = 1976,
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NPC_ORGRIMMAR_GRUNT = 3296
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};
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class guard_generic : public CreatureScript
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{
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public:
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guard_generic() : CreatureScript("guard_generic") { }
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struct guard_genericAI : public GuardAI
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{
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guard_genericAI(Creature* creature) : GuardAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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globalCooldown = 0;
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buffTimer = 0;
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}
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void Reset() override
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{
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Initialize();
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}
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void EnterCombat(Unit* who) override
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{
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if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY)
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Talk(SAY_GUARD_SIL_AGGRO, who);
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if (SpellInfo const* spell = me->reachWithSpellAttack(who))
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DoCast(who, spell->Id);
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}
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void UpdateAI(uint32 diff) override
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{
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//Always decrease our global cooldown first
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if (globalCooldown > diff)
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globalCooldown -= diff;
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else
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globalCooldown = 0;
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//Buff timer (only buff when we are alive and not in combat
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if (me->IsAlive() && !me->IsInCombat())
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{
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if (buffTimer <= diff)
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{
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//Find a spell that targets friendly and applies an aura (these are generally buffs)
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SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
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if (info && !globalCooldown)
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{
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//Cast the buff spell
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DoCast(me, info->Id);
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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//Set our timer to 10 minutes before rebuff
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buffTimer = 600000;
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} //Try again in 30 seconds
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else buffTimer = 30000;
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} else buffTimer -= diff;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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// Make sure our attack is ready and we arn't currently casting
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if (me->isAttackReady() && !me->IsNonMeleeSpellCast(false))
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{
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//If we are within range melee the target
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if (me->IsWithinMeleeRange(me->GetVictim()))
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{
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bool healing = false;
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SpellInfo const* info = nullptr;
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//Select a healing spell if less than 30% hp
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if (me->HealthBelowPct(30))
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, select a hostile spell
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if (info)
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healing = true;
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else
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info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
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//20% chance to replace our white hit with a spell
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if (info && urand(0, 99) < 20 && !globalCooldown)
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{
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//Cast the spell
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if (healing)
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DoCast(me, info->Id);
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else
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DoCastVictim(info->Id);
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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}
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else
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me->AttackerStateUpdate(me->GetVictim());
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me->resetAttackTimer();
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}
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}
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else
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{
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//Only run this code if we arn't already casting
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if (!me->IsNonMeleeSpellCast(false))
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{
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bool healing = false;
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SpellInfo const* info = nullptr;
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//Select a healing spell if less than 30% hp ONLY 33% of the time
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if (me->HealthBelowPct(30) && 33 > urand(0, 99))
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
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if (info)
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healing = true;
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else
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info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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//Found a spell, check if we arn't on cooldown
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if (info && !globalCooldown)
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{
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//If we are currently moving stop us and set the movement generator
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
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{
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveIdle();
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}
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//Cast spell
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if (healing)
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DoCast(me, info->Id);
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else
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DoCastVictim(info->Id);
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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} //If no spells available and we arn't moving run to target
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else if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
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{
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//Cancel our current spell and then mutate new movement generator
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me->InterruptNonMeleeSpells(false);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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}
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}
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}
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DoMeleeAttackIfReady();
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}
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void DoReplyToTextEmote(uint32 emote)
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{
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switch (emote)
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{
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case TEXT_EMOTE_KISS:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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break;
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case TEXT_EMOTE_WAVE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
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break;
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case TEXT_EMOTE_SALUTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
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break;
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case TEXT_EMOTE_SHY:
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me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX);
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break;
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case TEXT_EMOTE_RUDE:
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case TEXT_EMOTE_CHICKEN:
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me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
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break;
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}
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}
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void ReceiveEmote(Player* player, uint32 textEmote) override
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{
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switch (me->GetEntry())
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{
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case NPC_STORMWIND_CITY_GUARD:
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case NPC_STORMWIND_CITY_PATROLLER:
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case NPC_ORGRIMMAR_GRUNT:
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break;
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default:
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return;
|
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}
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if (!me->IsFriendlyTo(player))
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return;
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|
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DoReplyToTextEmote(textEmote);
|
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}
|
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private:
|
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uint32 globalCooldown;
|
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uint32 buffTimer;
|
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};
|
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|
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CreatureAI* GetAI(Creature* creature) const override
|
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{
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return new guard_genericAI(creature);
|
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}
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};
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enum GuardShattrath
|
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{
|
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SPELL_BANISHED_SHATTRATH_A = 36642,
|
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SPELL_BANISHED_SHATTRATH_S = 36671,
|
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SPELL_BANISH_TELEPORT = 36643,
|
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SPELL_EXILE = 39533
|
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};
|
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|
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class guard_shattrath_scryer : public CreatureScript
|
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{
|
||||
public:
|
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guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { }
|
||||
|
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struct guard_shattrath_scryerAI : public GuardAI
|
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{
|
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guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature)
|
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{
|
||||
Initialize();
|
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}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
banishTimer = 5000;
|
||||
exileTimer = 8500;
|
||||
playerGUID.Clear();
|
||||
canTeleport = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (canTeleport)
|
||||
{
|
||||
if (exileTimer <= diff)
|
||||
{
|
||||
if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
|
||||
{
|
||||
temp->CastSpell(temp, SPELL_EXILE, true);
|
||||
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
|
||||
}
|
||||
playerGUID.Clear();
|
||||
exileTimer = 8500;
|
||||
canTeleport = false;
|
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} else exileTimer -= diff;
|
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}
|
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else if (banishTimer <= diff)
|
||||
{
|
||||
Unit* temp = me->GetVictim();
|
||||
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
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{
|
||||
DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
|
||||
banishTimer = 9000;
|
||||
playerGUID = temp->GetGUID();
|
||||
if (playerGUID)
|
||||
canTeleport = true;
|
||||
}
|
||||
} else banishTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 exileTimer;
|
||||
uint32 banishTimer;
|
||||
ObjectGuid playerGUID;
|
||||
bool canTeleport;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new guard_shattrath_scryerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class guard_shattrath_aldor : public CreatureScript
|
||||
{
|
||||
public:
|
||||
guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { }
|
||||
|
||||
struct guard_shattrath_aldorAI : public GuardAI
|
||||
{
|
||||
guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
banishTimer = 5000;
|
||||
exileTimer = 8500;
|
||||
playerGUID.Clear();
|
||||
canTeleport = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (canTeleport)
|
||||
{
|
||||
if (exileTimer <= diff)
|
||||
{
|
||||
if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
|
||||
{
|
||||
temp->CastSpell(temp, SPELL_EXILE, true);
|
||||
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
|
||||
}
|
||||
playerGUID.Clear();
|
||||
exileTimer = 8500;
|
||||
canTeleport = false;
|
||||
} else exileTimer -= diff;
|
||||
}
|
||||
else if (banishTimer <= diff)
|
||||
{
|
||||
Unit* temp = me->GetVictim();
|
||||
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
|
||||
banishTimer = 9000;
|
||||
playerGUID = temp->GetGUID();
|
||||
if (playerGUID)
|
||||
canTeleport = true;
|
||||
}
|
||||
} else banishTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
uint32 exileTimer;
|
||||
uint32 banishTimer;
|
||||
ObjectGuid playerGUID;
|
||||
bool canTeleport;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new guard_shattrath_aldorAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_guards()
|
||||
{
|
||||
new guard_generic();
|
||||
new guard_shattrath_aldor();
|
||||
new guard_shattrath_scryer();
|
||||
}
|
||||
246
src/server/scripts/World/npc_guard.cpp
Normal file
246
src/server/scripts/World/npc_guard.cpp
Normal file
@@ -0,0 +1,246 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "GuardAI.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Player.h"
|
||||
#include "Random.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
enum GuardMisc
|
||||
{
|
||||
SAY_GUARD_SIL_AGGRO = 0,
|
||||
|
||||
NPC_CENARION_HOLD_INFANTRY = 15184,
|
||||
NPC_STORMWIND_CITY_GUARD = 68,
|
||||
NPC_STORMWIND_CITY_PATROLLER = 1976,
|
||||
NPC_ORGRIMMAR_GRUNT = 3296,
|
||||
NPC_ALDOR_VINDICATOR = 18549,
|
||||
|
||||
SPELL_BANISHED_SHATTRATH_A = 36642,
|
||||
SPELL_BANISHED_SHATTRATH_S = 36671,
|
||||
SPELL_BANISH_TELEPORT = 36643,
|
||||
SPELL_EXILE = 39533,
|
||||
};
|
||||
|
||||
struct npc_guard_generic : public GuardAI
|
||||
{
|
||||
npc_guard_generic(Creature* creature) : GuardAI(creature)
|
||||
{
|
||||
_scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING) && !me->IsInEvadeMode() && me->IsAlive();
|
||||
});
|
||||
_combatScheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||
});
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_scheduler.CancelAll();
|
||||
_combatScheduler.CancelAll();
|
||||
_scheduler.Schedule(Seconds(1), [this](TaskContext context)
|
||||
{
|
||||
// Find a spell that targets friendly and applies an aura (these are generally buffs)
|
||||
if (SpellInfo const* spellInfo = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA))
|
||||
DoCast(me, spellInfo->Id);
|
||||
|
||||
context.Repeat(Minutes(10));
|
||||
});
|
||||
}
|
||||
|
||||
void DoReplyToTextEmote(uint32 emote)
|
||||
{
|
||||
switch (emote)
|
||||
{
|
||||
case TEXT_EMOTE_KISS:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
|
||||
break;
|
||||
case TEXT_EMOTE_WAVE:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
|
||||
break;
|
||||
case TEXT_EMOTE_SALUTE:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
|
||||
break;
|
||||
case TEXT_EMOTE_SHY:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX);
|
||||
break;
|
||||
case TEXT_EMOTE_RUDE:
|
||||
case TEXT_EMOTE_CHICKEN:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ReceiveEmote(Player* player, uint32 textEmote) override
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_STORMWIND_CITY_GUARD:
|
||||
case NPC_STORMWIND_CITY_PATROLLER:
|
||||
case NPC_ORGRIMMAR_GRUNT:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (!me->IsFriendlyTo(player))
|
||||
return;
|
||||
|
||||
DoReplyToTextEmote(textEmote);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
{
|
||||
if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY)
|
||||
Talk(SAY_GUARD_SIL_AGGRO, who);
|
||||
|
||||
_combatScheduler.Schedule(Seconds(1), [this](TaskContext meleeContext)
|
||||
{
|
||||
Unit* victim = me->GetVictim();
|
||||
if (!me->isAttackReady() || !me->IsWithinMeleeRange(victim))
|
||||
{
|
||||
meleeContext.Repeat();
|
||||
return;
|
||||
}
|
||||
if (roll_chance_i(20))
|
||||
{
|
||||
if (SpellInfo const* spellInfo = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, NOMINAL_MELEE_RANGE, SELECT_EFFECT_DONTCARE))
|
||||
{
|
||||
me->resetAttackTimer();
|
||||
DoCastVictim(spellInfo->Id);
|
||||
meleeContext.Repeat();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (ShouldSparWith(victim))
|
||||
me->FakeAttackerStateUpdate(victim);
|
||||
else
|
||||
me->AttackerStateUpdate(victim);
|
||||
me->resetAttackTimer();
|
||||
meleeContext.Repeat();
|
||||
}).Schedule(Seconds(5), [this](TaskContext spellContext)
|
||||
{
|
||||
bool healing = false;
|
||||
SpellInfo const* spellInfo = nullptr;
|
||||
|
||||
// Select a healing spell if less than 30% hp and ONLY 33% of the time
|
||||
if (me->HealthBelowPct(30) && roll_chance_i(33))
|
||||
spellInfo = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
|
||||
|
||||
// No healing spell available, check if we can cast a ranged spell
|
||||
if (spellInfo)
|
||||
healing = true;
|
||||
else
|
||||
spellInfo = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
|
||||
|
||||
// Found a spell
|
||||
if (spellInfo)
|
||||
{
|
||||
if (healing)
|
||||
DoCast(me, spellInfo->Id);
|
||||
else
|
||||
DoCastVictim(spellInfo->Id);
|
||||
spellContext.Repeat(Seconds(5));
|
||||
}
|
||||
else
|
||||
spellContext.Repeat(Seconds(1));
|
||||
});
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_scheduler.Update(diff);
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_combatScheduler.Update(diff);
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
TaskScheduler _combatScheduler;
|
||||
};
|
||||
|
||||
struct npc_guard_shattrath_faction : public GuardAI
|
||||
{
|
||||
npc_guard_shattrath_faction(Creature* creature) : GuardAI(creature)
|
||||
{
|
||||
_scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||
});
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
ScheduleVanish();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff, std::bind(&GuardAI::DoMeleeAttackIfReady, this));
|
||||
}
|
||||
|
||||
void ScheduleVanish()
|
||||
{
|
||||
_scheduler.Schedule(Seconds(5), [this](TaskContext banishContext)
|
||||
{
|
||||
Unit* temp = me->GetVictim();
|
||||
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(temp, me->GetEntry() == NPC_ALDOR_VINDICATOR ? SPELL_BANISHED_SHATTRATH_S : SPELL_BANISHED_SHATTRATH_A);
|
||||
ObjectGuid playerGUID = temp->GetGUID();
|
||||
banishContext.Schedule(Seconds(9), [this, playerGUID](TaskContext exileContext)
|
||||
{
|
||||
if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
|
||||
{
|
||||
temp->CastSpell(temp, SPELL_EXILE, true);
|
||||
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
|
||||
}
|
||||
ScheduleVanish();
|
||||
});
|
||||
}
|
||||
else
|
||||
banishContext.Repeat();
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
void AddSC_npc_guard()
|
||||
{
|
||||
RegisterCreatureAI(npc_guard_generic());
|
||||
RegisterCreatureAI(npc_guard_shattrath_faction());
|
||||
}
|
||||
@@ -23,7 +23,7 @@ void AddSC_areatrigger_scripts();
|
||||
void AddSC_emerald_dragons();
|
||||
void AddSC_generic_creature();
|
||||
void AddSC_go_scripts();
|
||||
void AddSC_guards();
|
||||
void AddSC_npc_guard();
|
||||
void AddSC_item_scripts();
|
||||
void AddSC_npc_professions();
|
||||
void AddSC_npc_innkeeper();
|
||||
@@ -43,7 +43,7 @@ void AddWorldScripts()
|
||||
AddSC_emerald_dragons();
|
||||
AddSC_generic_creature();
|
||||
AddSC_go_scripts();
|
||||
AddSC_guards();
|
||||
AddSC_npc_guard();
|
||||
AddSC_item_scripts();
|
||||
AddSC_npc_professions();
|
||||
AddSC_npc_innkeeper();
|
||||
|
||||
Reference in New Issue
Block a user