Scripts/Icecrown Citadel: Fixed Sindragosa spawn after grid unload

ty sirikfoll :)
This commit is contained in:
Keader
2018-02-09 16:02:00 -02:00
committed by GitHub
parent b456915f9a
commit 2994abeae6

View File

@@ -1626,12 +1626,12 @@ public:
}
};
class at_sindragosa_lair : public OnlyOnceAreaTriggerScript
class at_sindragosa_lair : public AreaTriggerScript
{
public:
at_sindragosa_lair() : OnlyOnceAreaTriggerScript("at_sindragosa_lair") { }
at_sindragosa_lair() : AreaTriggerScript("at_sindragosa_lair") { }
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
{