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*Prevent entering in instances if zone in combat - by Iskander
--HG-- branch : trunk
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@@ -1389,8 +1389,10 @@ bool Group::InCombatToInstance(uint32 instanceId)
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for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *pPlayer = itr->getSource();
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if(pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId)
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return true;
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if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaid() || pPlayer->GetMap()->IsHeroic()))
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for(std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
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if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
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return true;
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}
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return false;
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}
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