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Fix EffectSendEvent to work if target is GO or Unit.
--HG-- branch : trunk
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@@ -2680,7 +2680,18 @@ void Spell::EffectSendEvent(uint32 EffectIndex)
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we do not handle a flag dropping or clicking on flag in battleground by sendevent system
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*/
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sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id);
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m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject);
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Object *pTarget;
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if (focusObject)
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pTarget = focusObject;
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else if (unitTarget)
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pTarget = unitTarget;
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else if (gameObjTarget)
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pTarget = gameObjTarget;
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else
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pTarget = NULL;
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m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, pTarget);
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}
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void Spell::EffectPowerBurn(uint32 i)
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