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Merge pull request #14053 from Rushor/Melli
Scripts/Arcatraz: Warden Mellichar - Set summoned Units in Combat
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@@ -338,6 +338,13 @@ class npc_warden_mellichar : public CreatureScript
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IsRunning = true;
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}
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void JustSummoned(Creature* summon) override
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{
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DoZoneInCombat(summon);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
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summon->AI()->AttackStart(target);
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}
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bool CanProgress()
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{
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if (Phase == 7 && instance->GetData(DATA_WARDEN_4) == DONE)
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