Merge pull request #14053 from Rushor/Melli

Scripts/Arcatraz: Warden Mellichar - Set summoned Units in Combat
This commit is contained in:
MitchesD
2015-02-18 18:12:12 +01:00

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@@ -338,6 +338,13 @@ class npc_warden_mellichar : public CreatureScript
IsRunning = true;
}
void JustSummoned(Creature* summon) override
{
DoZoneInCombat(summon);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
summon->AI()->AttackStart(target);
}
bool CanProgress()
{
if (Phase == 7 && instance->GetData(DATA_WARDEN_4) == DONE)