mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 23:50:44 +01:00
*Fix the startup with trinityinterface.
--HG-- branch : trunk
This commit is contained in:
@@ -88,7 +88,6 @@ char const* ScriptsVersion()
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{
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return "Default Trinity scripting library";
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}
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TRINITY_DLL_EXPORT
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bool GossipHello ( Player * player, Creature *_Creature )
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{
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@@ -289,12 +288,34 @@ bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
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}
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TRINITY_DLL_EXPORT
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bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
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bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget )
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{
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Script *tmpscript = m_scripts[_Creature->GetScriptId()];
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if (!tmpscript || !tmpscript->pReceiveEmote) return false;
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Script *tmpscript = m_scripts[crTarget->GetScriptId()];
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return tmpscript->pReceiveEmote(player, _Creature, emote);
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if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
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return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget);
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget )
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{
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Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
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if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
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return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget);
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget )
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{
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Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
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if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
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return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget);
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}
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TRINITY_DLL_EXPORT
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@@ -39,40 +39,42 @@ class Map;
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struct Script
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{
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Script() :
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pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), pGOSelect(NULL), pGOSelectWithCode(NULL),
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pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), pGOSelect(NULL), pGOSelectWithCode(NULL),
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pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
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pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
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pGOChooseReward(NULL), pReceiveEmote(NULL), pItemUse(NULL), GetAI(NULL)
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{}
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pGOChooseReward(NULL), pItemUse(NULL), pEffectDummyCreature(NULL), pEffectDummyGameObj(NULL),
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pEffectDummyItem(NULL), GetAI(NULL), GetInstanceData(NULL)
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{}
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std::string Name;
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// -- Quest/gossip Methods to be scripted --
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//Methods to be scripted
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bool (*pGossipHello )(Player*, Creature*);
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bool (*pQuestAccept )(Player*, Creature*, Quest const*);
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bool (*pGossipSelect )(Player*, Creature*, uint32, uint32);
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bool (*pGossipSelectWithCode)(Player*, Creature*, uint32, uint32, const char*);
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bool (*pGOSelect )(Player*, GameObject*, uint32, uint32);
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bool (*pGOSelectWithCode )(Player*, GameObject*, uint32, uint32, const char*);
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bool (*pQuestSelect )(Player*, Creature*, Quest const*);
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bool (*pQuestComplete )(Player*, Creature*, Quest const*);
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uint32 (*pNPCDialogStatus )(Player*, Creature*);
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uint32 (*pGODialogStatus )(Player*, GameObject*);
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bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32);
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bool (*pItemHello )(Player*, Item*, Quest const*);
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bool (*pGOHello )(Player*, GameObject*);
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bool (*pAreaTrigger )(Player*, AreaTriggerEntry*);
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bool (*pItemQuestAccept )(Player*, Item*, Quest const*);
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bool (*pGOQuestAccept )(Player*, GameObject*, Quest const*);
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bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32);
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bool (*pReceiveEmote )(Player*, Creature*, uint32);
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bool (*pItemUse )(Player*, Item*, SpellCastTargets const&);
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bool (*pQuestAccept )(Player*, Creature*, Quest const* );
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bool (*pGossipSelect )(Player*, Creature*, uint32 , uint32 );
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bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char* );
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bool (*pGOSelect )(Player*, GameObject*, uint32 , uint32 );
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bool (*pGOSelectWithCode )(Player*, GameObject*, uint32 , uint32 , const char* );
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bool (*pQuestSelect )(Player*, Creature*, Quest const* );
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bool (*pQuestComplete )(Player*, Creature*, Quest const* );
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uint32 (*pNPCDialogStatus )(Player*, Creature* );
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uint32 (*pGODialogStatus )(Player*, GameObject* );
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bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32 );
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bool (*pItemHello )(Player*, Item*, Quest const* );
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bool (*pGOHello )(Player*, GameObject* );
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bool (*pAreaTrigger )(Player*, AreaTriggerEntry* );
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bool (*pItemQuestAccept )(Player*, Item *, Quest const* );
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bool (*pGOQuestAccept )(Player*, GameObject*, Quest const* );
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bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32 );
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bool (*pItemUse )(Player*, Item*, SpellCastTargets const& );
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bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* );
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bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* );
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bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* );
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CreatureAI* (*GetAI)(Creature*);
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InstanceData* (*GetInstanceData)(Map*);
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void RegisterSelf();
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};
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class InstanceDataScript
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@@ -105,6 +105,21 @@ bool AreaTrigger_default(Player* /*player*/, AreaTriggerEntry* /*atEntry*/ )
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return false;
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}
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bool EffectDummyCreature_default(Unit* /*caster*/, uint32 /*spellId*/, uint32 /*effIndex*/, Creature* /*crTarget*/ )
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{
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return false;
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}
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bool EffectDummyGameObj_default(Unit* /*caster*/, uint32 /*spellId*/, uint32 /*effIndex*/, GameObject* /*gameObjTarget*/ )
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{
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return false;
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}
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bool EffectDummyItem_default(Unit* /*caster*/, uint32 /*spellId*/, uint32 /*effIndex*/, Item* /*itemTarget*/ )
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{
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return false;
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}
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void AddSC_default()
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{
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Script *newscript;
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@@ -128,6 +143,9 @@ void AddSC_default()
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newscript->pItemQuestAccept = &ItemQuestAccept_default;
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newscript->pGOQuestAccept = &GOQuestAccept_default;
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newscript->pGOChooseReward = &GOChooseReward_default;
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newscript->pEffectDummyCreature = &EffectDummyCreature_default;
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newscript->pEffectDummyGameObj = &EffectDummyGameObj_default;
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newscript->pEffectDummyItem = &EffectDummyItem_default;
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newscript->RegisterSelf();
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}
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